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  #1  
Old 01-31-2007, 05:53 AM
mattmeck
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There was a huge project going at one point to get boats working, it fizzled out when the Direct x update made it so you fall right through the boats.

Until thats fixed its all wishing.
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  #2  
Old 01-31-2007, 06:22 AM
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cavedude
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You fall through when it's on a grid as I had feared you mean?
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  #3  
Old 01-31-2007, 07:45 AM
iamjooish2
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I like killing/sapping/sinking the halas raft all the time.

Fun for the first 5 seconds. :(
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  #4  
Old 02-01-2007, 03:53 AM
John Adams
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I'm tellin ya. There's a boat in Neraria's Landing you can get on, and it moves. Doesn't zone you, but it's a start. Also, someone mentioned a while back that setting the boat's "gender" makes you not fall through? Not sure if that was the setting.
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  #5  
Old 02-01-2007, 04:16 AM
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cavedude
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Yep, John Adams is correct. Zoning is no problem, we use Perl. We'd have to anyway to help ensure that when you zone in there will still be a boat under you On Live if I remember the boat was a zone within a zone, so if you were a slow booter or crashed, you'd log back in on the "boat zone" no matter where it was. Obviously, we can't do that but we can setup delays and such...
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  #6  
Old 02-01-2007, 05:39 AM
Angelox
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I can already see ways to enable zoning 1 player via perl - problem is, how to land many players on the boat, while it waits.
There would actually have to be another boat waiting at the Zin, that will not move for x-amount of time, give chance for all to zone. after that time is up, any players not zoned yet, get booted to the character screen, where they log into their starting point, thus the boat starts moving.
I don't think the reason why Sony stopped the boats because of players falling through - they stopped the boats because they were having major trouble keeping the FV boat and skiffs in sinc with the rest, including the oot boat. to a point where they decided it was not worth the trouble, as they were already making everything much easier for the rich, lazy players with the newer methods of transport.
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  #7  
Old 02-01-2007, 06:04 AM
mattmeck
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talk with scorpious2k, he was the force behind he boat project last time, he may still have some of the work, or at least tell you there idea =)
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  #8  
Old 02-03-2007, 02:08 PM
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Cripp
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i have a little boat system set up on my server in nro (old)...
i use the canoes, theres like 18 of them and u have to pay 10 gold or somethin to a little guy standing next to boat to get a ride to the other zone.. and u get a fun little ride.
it works perfect for what i want it for.. it will transport to another zone but havent decided on the zone yet.
heres the perl scripts for the boats/guy if anyone wants to see...
http://nug.cvs.sourceforge.net/nug/n...RL/Quests/nro/

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  #9  
Old 02-11-2007, 09:56 AM
morganpartee
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Join Date: Dec 2006
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well...we need boats back. i wanna sail on the queen of thorns one day lol
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  #10  
Old 02-11-2007, 11:13 AM
Angelox
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I think the problem is, clients like Titanium do not have complete data on the ships anymore. They just have some partial data left over from before. So we can do some things with what we have. SOE is not worried about ships , because they don't use them anymore - and if they do ever need, they just have to patch and update.
Even if we did get full, working ship, it would just be a "novelty" as no one would really want to use them all the time.
I could be wrong and the data could all be there - maybe just have to look harder.
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  #11  
Old 02-15-2007, 09:37 AM
ArChron
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Working boats/ships would make all the PoK books go poof on my home server...

Not that the peeps at home would like it, but they have to learn what it was like "before"... They moan and groan about how long it takes to get places even using PoK books while I laugh and say "If you only knew... when was the last time you had a corpse run that really meant running? You're all a bunch of PoK-gatin mammas'boys"... That really gets 'em steamed...
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  #12  
Old 02-15-2007, 01:45 PM
Angelox
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Quote:
Originally Posted by ArChron
Working boats/ships would make all the PoK books go poof on my home server...

Not that the peeps at home would like it, but they have to learn what it was like "before"... They moan and groan about how long it takes to get places even using PoK books while I laugh and say "If you only knew... when was the last time you had a corpse run that really meant running? You're all a bunch of PoK-gatin mammas'boys"... That really gets 'em steamed...
Lol, but really, this was all part of the game - these things were what made EQ. Even a trip from Gfay to Freeport was a major move, not to mention, you risked loosing your stuff if you couldn't get your corpse back. This put exitement, adventure into the game. And it was a true challenge.
All this work I've done; all the days/weeks I spent building LoY zones - took me days just to research/setup legendary characters like Bilge Farfathom and Quillmane. For what? It doesn't really matter anymore - these classic zones, are just sitting there, no use for them anymore, no one is interested. This is because the ability to level up to 65+ , ubber zones with common drops that contain unheard-of stats. Who wants to waste time doing the ogre head quests in Butcher? Who wants to quest the Raincaller bow or camp the Pearl Kedge Totem? It's pointless to do this with eras like PoP available. Stuff like PoP , is a whole new game, intended to make what you have obsolete so you'll buy it. A lot of people here appreciate what I did, but they are not the players, they are ones who start the servers - I wanted the players too, I wanted them to experience what I did, when I played live.
Some eras are not too bad; Kunark, Velious, LoY, etc - they can still keep the older zones with some value. What really hurts, is when you raise the characer-level cap and add higher-level zones.
What to do?
I already started; I'm working on a "classic" database. Blocked access to all zones but the classic zones , removed all PoK books, looking into things like bring the level cap to at most, 60. Slow down exp ratios, make plat scarce. But this is just a start - other things need to happen, these zones need to be challenging - all or most the quests need to be in place, and working, factions as on live, . Not really like "live" , because the mad rush to be like live, is what's killing all the work already done. It's really not of best interest to race with live, because SOE Corp does it for the money ( they don't care if no one plays in Unrest), and we just want to play. When Verant was in charge, he did it for the game too.
Every little detail has to be in place: Muddites in Beholders Maze blind you, not every freaking caster in the game! The npcs' spells have to be tweaked according to each npc, not just a big "blob" of spells that have every possible spell to the class.
I started this with ax_peq, but now I realize that there's more to it than just detailing the zones; There has to be a "balance" between all the zones you have available.
If you want PvP, or just Raid, only want high level zones, then this is not to your interest whats out now might work - or maybe what you really wanted is what Everquest Live is mostly become today: A giant,fancy "chat room" where users dress up like paper dolls and brag/show off their latest buy from Bazaar with plat they bought on the web.
So anyways. I started - it's no big deal, just work that needs to be done, sort of like a "data-entry" job but with no pay. I'll start with one zone at a time, and will not move to the next zone, untill the one I have is done.
The other zones are not eliminated, just blocked - so if anyone gets bored with what they have, they can always open up a compatible zone.
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  #13  
Old 02-16-2007, 05:58 AM
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Sakrateri
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Amen to that Angel,

I fear the great game that EQ was is gone forever and any hope of seeing something close professionaly may be in Vanguard but I am leary to buy it. I was on beta and it seemed pretty good but Sony is involved now so I will stay my dollar and wait to see what develops from the evil empires take over of that game. Good luck on your endeavor with this and remember that in the end it only has to please you and no one else. I am working on the same thing myself of trying to get a game like EQ use to be going and only time will tell how its going to work out...lots of time lol.....Good luck !
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  #14  
Old 05-26-2010, 11:17 PM
mrkcmty3
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Join Date: Aug 2005
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Hey,

College got chaotic so I haven't been doing anything EQ/EQemu related for literally 2 1/2 years but I'm back now.

I've been browsing the forums about ships/boats again. (Ordering a copy of SoF, so I can't go online yet.) But have there been any developments with boats?

I'm interested about collision detection still but was wondering the technical feasibility of having an instance/quest which you play as a boat and attack other boats, in an armada clashing scenario?

I gather it won't be hard to get two dozen or so boats fighting one another based off faction standings, but is it possible to get people on them or controlling them?
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  #15  
Old 05-18-2011, 03:34 PM
KingMort
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Quote:
All the servers ive played on knowone uses them,even Live dosent anymore.
Yes they are on Live, they are back , not sure how long they have been back but you can no longer just use a teleporter to get between you have to take the ship just like back in the day.

Anyway Raid Addicts has working Boats / Ships all designed by "Cripp" however right currently they aren't working exactly as they should.
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