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  #1  
Old 03-04-2007, 05:07 AM
Darkonig
Hill Giant
 
Join Date: Dec 2006
Posts: 102
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Tradeskills.cpp
Code:
//returns true on success
<!bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec, SkillType tradeskill) {
>!bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
<!	if(spec == NULL || tradeskill == 0)
!>	if(spec == NULL)
		return(false);
	
<!	int16 user_skill = GetSkill(tradeskill);
!>	int16 user_skill = GetSkill(spec->tradeskill);
	float chance = 0;
	float skillup_modifier;
	sint16 thirdstat = 0;
	sint16 stat_modifier = 15;
	uint16 success_modifier;

	// Rework based on the info on eqtraders.com
	// http://mboards.eqtraders.com/eq/showthread.php?t=22246
	// 09/10/2006 v0.1 (eq4me)
	// 09/11/2006 v0.2 (eq4me)
	// Todo:
	//     Implementing AAs
	//     Success modifiers based on recipes
	//     Skillup modifiers based on the rarity of the ingredients

	// Some tradeskills are more eqal then others. ;-)
	// If you want to customize the stage1 success rate do it here.
    // Remember: skillup_modifier is (float). Lower is better
<!	switch(tradeskill) {
!>	switch(spec->tradeskill) {
	case FLETCHING:
	case ALCHEMY:
	case JEWELRY_MAKING:
	case POTTERY:
		skillup_modifier = 4;
		break;
	case BAKING:
	case BREWING:
		skillup_modifier = 3;
		break;
	case RESEARCH:
		skillup_modifier = 1;
		break;
	default:
		skillup_modifier = 2;
		break;
	}

	// Some tradeskills take the higher of one additional stat beside INT and WIS
	// to determine the skillup rate. Additionally these tradeskills do not have an
	// -15 modifier on their statbonus.
<!	if (tradeskill ==  FLETCHING || tradeskill == MAKE_POISON) {
!>	switch(spec->tradeskill) {
!>	case FLETCHING:
!>	case MAKE_POISON:
		thirdstat = GetDEX();
		stat_modifier = 0;
		break;
<!	} else if (tradeskill == BLACKSMITHING) {
!>	case BLACKSMITHING:
		thirdstat = GetSTR();
		stat_modifier = 0;
!>		break;
!>	default:
!>		break;
	}
	
	sint16 higher_from_int_wis = (GetINT() > GetWIS()) ? GetINT() : GetWIS();
	sint16 bonusstat = (higher_from_int_wis > thirdstat) ? higher_from_int_wis : thirdstat;
	
	vector< pair<uint32,uint8> >::iterator itr;


    //calculate the base success chance
	// For trivials over 68 the chance is (skill - 0.75*trivial) +51.5
    // For trivial up to 68 the chance is (skill - trivial) + 66
	if (spec->trivial >= 68) {
		chance = (user_skill - (0.75*spec->trivial)) + 51.5;
	} else {
		chance = (user_skill - spec->trivial) + 66;
	}
	
	sint16 over_trivial = (sint16)user_skill - (sint16)spec->trivial;

	//handle caps
	if(spec->nofail) {
		chance = 100;	//cannot fail.
		_log(TRADESKILLS__TRACE, "...This combine cannot fail.");
	} else if(over_trivial > 0) {
		// At reaching trivial the chance goes to 95% going up an additional
		// percent for every 40 skillpoints above the trivial.
		// The success rate is not modified through stats.
		// Mastery AAs are unaccounted for so far.
		// chance_AA = chance + ((100 - chance) * mastery_modifier)
		// But the 95% limit with an additional 1% for every 40 skill points
		// above critical still stands.
		// Mastery modifier is: 10%/25%/50% for rank one/two/three
		chance = 95.0f + (float(user_skill - spec->trivial) / 40.0f);
		Message_StringID(4, TRADESKILL_TRIVIAL);
	} else if(chance < 5) {
		// Minimum chance is always 5
		chance = 5;
	} else if(chance > 95) {
		//cap is 95, shouldent reach this before trivial, but just in case.
		chance = 95;
	}
	
	_log(TRADESKILLS__TRACE, "...Current skill: %d , Trivial: %d , Success chance: %f percent", user_skill , spec->trivial , chance);
	_log(TRADESKILLS__TRACE, "...Bonusstat: %d , INT: %d , WIS: %d , DEX: %d , STR: %d", bonusstat , GetINT() , GetWIS() , GetDEX() , GetSTR());
	
	float res = MakeRandomFloat(0, 99);
<!	if ((tradeskill==75) || GetGM() || (chance > res)){
>!	if ((spec->tradeskill==75) || GetGM() || (chance > res)){
		success_modifier = 1;
		
		if(over_trivial < 0)
<!			CheckIncreaseTradeskill(bonusstat, stat_modifier, skillup_modifier, success_modifier, tradeskill);
!>			CheckIncreaseTradeskill(bonusstat, stat_modifier, skillup_modifier, success_modifier, spec->tradeskill);
		
		Message_StringID(4,TRADESKILL_SUCCEED);

		_log(TRADESKILLS__TRACE, "Tradeskill success");

		itr = spec->onsuccess.begin();
		while(itr != spec->onsuccess.end()) {
			//should we check this crap?
			SummonItem(itr->first, itr->second);
			itr++;
		}
		return(true);
	} else {
		success_modifier = 2; // Halves the chance
		
		if(over_trivial < 0)
<!			CheckIncreaseTradeskill(bonusstat, stat_modifier, skillup_modifier, success_modifier, tradeskill);
!>			CheckIncreaseTradeskill(bonusstat, stat_modifier, skillup_modifier, success_modifier, spec->tradeskill);
		
		Message_StringID(4,TRADESKILL_FAILED);

		_log(TRADESKILLS__TRACE, "Tradeskill failed");
		
		itr = spec->onfail.begin();
		while(itr != spec->onfail.end()) {
			//should we check these arguments?
			SummonItem(itr->first, itr->second);
			itr++;
		}
	}
	return(false);
}
changed signature to remove tradeskill as it is now part of spec
changed references to tradeskill to spec->tradeskill
changed compound if statement to switch to facilitate changes in evaluation (not needed for code to work)
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  #2  
Old 03-04-2007, 05:09 AM
Darkonig
Hill Giant
 
Join Date: Dec 2006
Posts: 102
Default

Tradeskills.cpp
Code:
<!bool ZoneDatabase::GetTradeRecipe(const ItemInst* container, uint8 c_type, uint8 tradeskill, 
!>bool ZoneDatabase::GetTradeRecipe(const ItemInst* container, uint8 c_type, uint32 some_id, 
	DBTradeskillRecipe_Struct *spec)
{
	char errbuf[MYSQL_ERRMSG_SIZE];
    MYSQL_RES *result;
    MYSQL_ROW row;
    char *query = 0;
	char buf2[2048];
	
	uint32 sum = 0;
	uint32 count = 0;
	uint32 qcount = 0;
	uint32 qlen = 0;

<!	//use the world item type as type if we have a world item
<!	//otherwise use the item's ID... this make the assumption that
<!	//no tradeskill containers will have an item ID which is
<!	//below the highest ID of objects, which is currently 0x30
<!	uint32 type = c_type;
<!	
<!	//dunno why I have to cast this up to call GetItem
<!	const Item_Struct *istruct = ((const ItemInst *) container)->GetItem();
<!	if(c_type == 0 && istruct) {
<!		type = istruct->ID;
<!	}
<!
!>	// make where clause segment for container(s)
!>	char containers[30];
!>	if (some_id == 0) {
!>		// world combiner so no item number
!>		snprintf(containers,29, "= %u", c_type);
!>	} else {
!>		// container in inventory
!>		snprintf(containers,29, "in (%u,%u)", c_type, some_id);
!>	}

	buf2[0] = '\0';
	
	//Could prolly watch for stacks in this loop and handle them properly...
	//just increment sum and count accordingly
	bool first = true;
	uint8 i;
	char *pos = buf2;
	for (i=0; i<10; i++) {
		const ItemInst* inst = container->GetItem(i);
		if (inst) {
			const Item_Struct* item = GetItem(inst->GetItem()->ID);
			if (item) {
				if(first) {
					pos += snprintf(pos, 19, "%d", item->ID);
					first = false;
				} else {
					pos += snprintf(pos, 19, ",%d", item->ID);
				}
				sum += item->ID;
				count++;
			}
		}
	}
	*pos = '\0';
	
	if(count < 1) {
		return(false);	//no items == no recipe
	}
	
	qlen = MakeAnyLenString(&query, "SELECT tre.recipe_id "
	" FROM tradeskill_recipe_entries AS tre"
	" WHERE ( tre.item_id IN(%s) AND tre.componentcount>0 )"
<!	"  OR ( tre.item_id=%u AND tre.iscontainer=1 )"
!>	"  OR ( tre.item_id %s AND tre.iscontainer=1 )"
	" GROUP BY tre.recipe_id HAVING sum(tre.componentcount) = %u"
<!	"  AND sum(tre.item_id * tre.componentcount) = %u", buf2, type, count, sum);
!>	"  AND sum(tre.item_id * tre.componentcount) = %u", buf2, containers, count, sum);
	
	if (!RunQuery(query, qlen, errbuf, &result)) {
<!		LogFile->write(EQEMuLog::Error, "Error in GetTradeRecept search, query: %s", query);
!>		LogFile->write(EQEMuLog::Error, "Error in GetTradeRecipe search, query: %s", query);
		safe_delete_array(query);
<!		LogFile->write(EQEMuLog::Error, "Error in GetTradeRecept search, error: %s", errbuf);
!>		LogFile->write(EQEMuLog::Error, "Error in GetTradeRecipe search, error: %s", errbuf);
		return(false);
	}
	safe_delete_array(query);
	
	qcount = mysql_num_rows(result);
	if(qcount > 1) {
		//multiple recipes, partial match... do an extra query to get it exact.
		//this happens when combining components for a smaller recipe
		//which is completely contained within another recipe
		
		first = true;
		pos = buf2;
		for (i = 0; i < qcount; i++) {
			row = mysql_fetch_row(result);
			uint32 recipeid = (uint32) atoi(row[0]);
			if(first) {
				pos += snprintf(pos, 19, "%u", recipeid);
				first = false;
			} else {
				pos += snprintf(pos, 19, ",%u", recipeid);
			}
			//length sanity check on buf2
			if(pos > (buf2 + 2020))
				break;
		}
		
		qlen = MakeAnyLenString(&query, "SELECT tre.recipe_id"
		" FROM tradeskill_recipe_entries AS tre"
		" WHERE tre.recipe_id IN (%s)"
		" GROUP BY tre.recipe_id HAVING sum(tre.componentcount) = %u"
		"  AND sum(tre.item_id * tre.componentcount) = %u", buf2, count, sum);
		
		if (!RunQuery(query, qlen, errbuf, &result)) {
<!			LogFile->write(EQEMuLog::Error, "Error in GetTradeRecept, re-query: %s", query);
!>			LogFile->write(EQEMuLog::Error, "Error in GetTradeRecipe, re-query: %s", query);
			safe_delete_array(query);
<!			LogFile->write(EQEMuLog::Error, "Error in GetTradeRecept, error: %s", errbuf);
!>			LogFile->write(EQEMuLog::Error, "Error in GetTradeRecipe, error: %s", errbuf);
			return(false);
		}
		safe_delete_array(query);
	
		qcount = mysql_num_rows(result);
	}
	if (qcount != 1) {
		if(qcount > 1) {
			LogFile->write(EQEMuLog::Error, "Combine error: Recipe is not unique!");
		}
		//else, just not found i guess..
		return(false);
	}
	
	row = mysql_fetch_row(result);
	uint32 recipe_id = (uint32)atoi(row[0]);
	mysql_free_result(result);
	
<!	return(GetTradeRecipe(recipe_id, c_type, tradeskill, spec));
!>	return(GetTradeRecipe(recipe_id, c_type, some_id, spec));
}
Changed signature to use some_id instead of tradeskill
Changed error logging to use actual function name
Changed query to use containers (type and some_id) instead of just one or the other - this helps simplify recipes

Code:
<!bool ZoneDatabase::GetTradeRecipe(uint32 recipe_id, uint8 c_type, uint8 tradeskill, 
!>bool ZoneDatabase::GetTradeRecipe(uint32 recipe_id, uint8 c_type, uint32 some_id, 
	DBTradeskillRecipe_Struct *spec)
{	
	char errbuf[MYSQL_ERRMSG_SIZE];
    MYSQL_RES *result;
    MYSQL_ROW row;
    char *query = 0;
	
	uint32 qcount = 0;
	uint32 qlen;

<!	qlen = MakeAnyLenString(&query, "SELECT tr.skillneeded, tr.trivial, tr.nofail, tr.replace_container"
<!	" FROM tradeskill_recipe AS tr"
<!	" WHERE tr.id = %lu AND tr.tradeskill = %u", recipe_id, tradeskill);
!>	// make where clause segment for container(s)
!>	char containers[30];
!>	if (some_id == 0) {
!>		// world combiner so no item number
!>		snprintf(containers,29, "= %u", c_type);
!>	} else {
!>		// container in inventory
!>		snprintf(containers,29, "in (%u,%u)", c_type, some_id);
!>	}
!>	
!>	qlen = MakeAnyLenString(&query, "SELECT tr.id, tr.tradeskill, tr.skillneeded,"
!>	" tr.trivial, tr.nofail, tr.replace_container"
!>	" FROM tradeskill_recipe AS tr inner join tradeskill_recipe_entries as tre"
!>	" ON tr.id = tre.recipe_id"
!>	" WHERE tr.id = %lu AND tre.item_id %s"
!>	" GROUP BY tr.id", recipe_id, containers);
		
	if (!RunQuery(query, qlen, errbuf, &result)) {
<!		LogFile->write(EQEMuLog::Error, "Error in GetTradeRecept, query: %s", query);
!>		LogFile->write(EQEMuLog::Error, "Error in GetTradeRecipe, query: %s", query);
		safe_delete_array(query);
<!		LogFile->write(EQEMuLog::Error, "Error in GetTradeRecept, error: %s", errbuf);
!>		LogFile->write(EQEMuLog::Error, "Error in GetTradeRecipe, error: %s", errbuf);
		return(false);
	}
	safe_delete_array(query);
	
	qcount = mysql_num_rows(result);
	if(qcount != 1) {
		//just not found i guess..
		return(false);
	}
	
	row = mysql_fetch_row(result);
<!	spec->skill_needed		= (sint16)atoi(row[0]);
<!	spec->trivial			= (uint16)atoi(row[1]);
<!	spec->nofail			= atoi(row[2]) ? true : false;
<!	spec->replace_container	= atoi(row[3]) ? true : false;
!>	spec->tradeskill			= (SkillType)atoi(row[1]);
!>	spec->skill_needed		= (sint16)atoi(row[2]);
!>	spec->trivial			= (uint16)atoi(row[3]);
!>	spec->nofail			= atoi(row[4]) ? true : false;
!>	spec->replace_container	= atoi(row[5]) ? true : false;
	mysql_free_result(result);
	
	//Pull the on-success items...
	qlen = MakeAnyLenString(&query, "SELECT item_id,successcount FROM tradeskill_recipe_entries"
	 " WHERE successcount>0 AND componentcount=0 AND recipe_id=%u", recipe_id);
	 
	if (!RunQuery(query, qlen, errbuf, &result)) {
		LogFile->write(EQEMuLog::Error, "Error in GetTradeRecept success query '%s': %s", query, errbuf);
		safe_delete_array(query);
		return(false);
	}
	safe_delete_array(query);
	
	qcount = mysql_num_rows(result);
	if(qcount < 1) {
		LogFile->write(EQEMuLog::Error, "Error in GetTradeRecept success: no success items returned");
		return(false);
	}
	uint8 r;
	spec->onsuccess.clear();
	for(r = 0; r < qcount; r++) {
		row = mysql_fetch_row(result);
		/*if(r == 0) {
			*product1_id	= (uint32)atoi(row[0]);
			*productcount	= (uint32)atoi(row[1]);
		} else if(r == 1) {
			*product2_id	= (uint32)atoi(row[0]);
		} else {
			LogFile->write(EQEMuLog::Warning, "Warning: recipe returned more than 2 products, not yet supported.");
		}*/
		uint32 item = (uint32)atoi(row[0]);
		uint8 num = (uint8) atoi(row[1]);
		spec->onsuccess.push_back(pair<uint32,uint8>::pair(item, num));
	}
	mysql_free_result(result);
	
	
	//Pull the on-fail items...
	qlen = MakeAnyLenString(&query, "SELECT item_id,failcount FROM tradeskill_recipe_entries"
	 " WHERE failcount>0 AND componentcount=0 AND recipe_id=%u", recipe_id);

	spec->onfail.clear();
	if (RunQuery(query, qlen, errbuf, &result)) {
		
		qcount = mysql_num_rows(result);
		uint8 r;
		for(r = 0; r < qcount; r++) {
			row = mysql_fetch_row(result);
			/*if(r == 0) {
				*failproduct_id	= (uint32)atoi(row[0]);
			} else {
				LogFile->write(EQEMuLog::Warning, "Warning: recipe returned more than 1 fail product, not yet supported.");
			}*/
			uint32 item = (uint32)atoi(row[0]);
			uint8 num = (uint8) atoi(row[1]);
			spec->onfail.push_back(pair<uint32,uint8>::pair(item, num));
		}
		mysql_free_result(result);
	}
	safe_delete_array(query);
	
	return(true);
}
Changed signature from using tradeskill to using some_id
Changed query to use containers instead of tradeskill
Changed error message posting to use actual name of function
Changed fetch results to include tradeskill from recipe in spec
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  #3  
Old 03-04-2007, 05:21 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

KLS is revamping the tradeskills , you need to get in touch - try a PM and link your thread. Tell me if you don't get reply, I'll try and find
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  #4  
Old 03-04-2007, 02:40 PM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

While I'm not revamping tradeskills =P I will take a look when I get a chance, thanks.
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  #5  
Old 10-18-2007, 01:01 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

This looks like a real good fix for tradeskills - I wonder if it ever got into the source?
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  #6  
Old 10-18-2007, 01:15 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

Yes, it did. Or, at least something did. Tradeskill combines work much better now in that items will only combine in containers that the db tells them to, not any container that is related to it like in the past. Also, there is no longer a need to specify the container type in the code, which means no more broken combines due to the server not knowing what the container is.
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