Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Database/World Building

Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-05-2007, 07:41 AM
Darkonig
Hill Giant
 
Join Date: Dec 2006
Posts: 102
Default

for the successcount and failcount fields in tradeskill_recipe_entries, the number entered there will either be the number of charges for an item that is chargable, the number in the stack for items that are stackable, or the number of individual items for non-stackable items.
In the componentcount field, whether the item is stackable or not, this contains the number of individual items required for the combine.
In the iscombiner field, the value should only be 1 or 0 for yes or no.

If the item is chargable and you put in a count of 1 for successcount, it will return the item with 1 charge rather than one item fully charged. If you put in a count of 5 for successcount it will return the item with 5 charges rather than 5 items fully charged.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:47 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3