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  #1  
Old 03-05-2007, 01:40 PM
Angelox
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I'm wondering if anyone solved this riddle yet? seems helmtexture is not working at least on the giants - I was playing with textures on the giants in permafrost; texture works fine, but helmtexture is what doesn't change. If you look into the sd3 file, you'll see all giant models are there (heads too), and you can can change texture to any type "old world" giant - just can't change the head.
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  #2  
Old 03-05-2007, 01:48 PM
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cavedude
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This problem is even more tricky than previous thought... It's at least partially a client issue. A had looked through PEQ and found no weird heads anymore, I figured changing the helmtexture got them all. A player reported a funny head in Everfrost I think it was so I went to his position. Oddly enough, the player saw a cyclops head, and I saw the normal ice giant head. I was using the 0.6.2 client at the time, I haven't had a chance to go back with Titanium.
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  #3  
Old 03-05-2007, 02:01 PM
Angelox
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I figured it might have worked before with the older clients, as I couldn't find much on it - might actually be in the source looking in the wrong places for the textures that Titanium changed?
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  #4  
Old 03-05-2007, 02:27 PM
Willaena
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On PEQ this weekend I saw a hill giant with a cyclops head.

This is running titanium. I have not fired up the 6.2-compatible client to check the textures.

Willaena (Lynet on PEQ)
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  #5  
Old 03-05-2007, 02:34 PM
Angelox
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I haven't checked yet, but I'm betting Titanium clients only pose the cyclops heads on all textures, in any zone. I wished I saved my old 6.2 client for comparing, might have a back up somewhere.
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  #6  
Old 03-21-2007, 09:01 PM
Angelox
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I've been fooling around with older clients and this definitely is a "Titanium" client problem. Older 6x clients do not show these glitches.
I'll move this thread over to the bug-report areas, so the Devs might-can see it.
Edit;
As far as I've seen, this includes misplaced heads on giant models (Permafrost Ice Giant for one), and "twisted" heads on some npc's (Qeynos guards, erudite vendors, etc.)

Last edited by Angelox; 03-22-2007 at 05:07 AM..
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  #7  
Old 03-21-2007, 11:25 PM
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I agree the misplaced heads seem to be a client only issue, however the twisted heads are indeed a helmtexture issue. When PEQ first sourced in POK it was loaded with twisted heads, visible using both 0.6.2 and Titanium. This was being caused by mobs with a helmtexture of 31 (why they were I have no idea, they were collected that way) I changed it to 0 or 1 and their heads appeared correctly on both clients. Now there of course may be other cases of twisted heads, but this method has corrected all I have seen on PEQ thus far.
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