Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bugs

Development::Bugs Bug reports which have been deemed true bugs, so they dont get lost elsewhere.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-22-2007, 02:54 AM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
Default

Heh, sorry. You posted before I could edit to clarify what I meant.

EDIT: And another edit; I agree it's low on the priority list, but I figured I'd check into it since I saw this thread had been bumped today. Anything to break me away from the grind of fixing factions and loot tables on our server, I'll jump on. Anything to distract me from the work I should actually be doing here at my job, for that matter! =X

Last edited by So_1337; 03-22-2007 at 10:56 AM..
Reply With Quote
  #2  
Old 03-22-2007, 03:03 AM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

I suspect the client is fine, in that it isn't bugged or anything. Sony probably changed their helmtextures or something such for the DoD client (which is why newer NPCs are being collected with the previously thought to be invalid 31 texture) More than likely, they added some columns which we aren't accounting for. It makes sense more columns would allow for more detailed and varied mobs and this lines up with the fact that SOE is underway with a graphical overhaul. If I am correct, the solution would be to figure out what new information SOE has added, and add support for that to the code while trying to prevent breaking backwards compatibility.
Reply With Quote
  #3  
Old 03-22-2007, 06:59 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

I tried everything! I was changing texure settings, logging in and out for hours. I can tell you that on Titanium client, the setting for helmtexture in npc_types is unaffected by what ever number you put in. I was working with giant heads in permafrost and the twisted head on guards at Qeynos.
The only solution I found, was posted at the French-Froggy site , and what it did was convert the Titanium client to a choice of 6x clients.
Once 6x client was running, all heads were fixed, twisted and misplaced - I also checked the erudite banker in erudin which looked good too.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:25 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3