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  #1  
Old 03-26-2007, 09:48 PM
Culex
Fire Beetle
 
Join Date: Jun 2006
Posts: 7
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KLS: Yeah, it came to me later on that there would need to be ranges on pretty much all the other stats as well. Which would be a whole lot of work to put in.

RangerDown: Hehe, don't worry about me making multitudes of npcs for each zone. I recycle as effectively as I can think of in regard to npcs. The idea was just that I could have one npc entry instead of 10 for an npc that can spawn 10 different level versions of itself. The intention was not to have same npcs of the same level giving different amounts of exp, it was to have same npcs of different levels giving scalable amounts of exp...and reducing npc_types clutter.


But like KLS pointed out, yeah there would need to be a whole lot more columns than what I originally thought for ranges on stats of all kinds to scale along with the level and exp.


Unless of course, one has categories of stats each referring to a certain defined factor for that category...


Culex
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  #2  
Old 08-26-2007, 10:19 AM
bushman77
Hill Giant
 
Join Date: May 2003
Location: In the bush
Posts: 129
Default level ranges

i've looked at the ethernalquest project, which dont seem to be updated no more. all the data for the game was stored in a text file instaed of a mysql DB and each zone had a file for the corresponding mobs and quests aswell as a couple fo other thing.
ie halasmob.txt
this file contained all the spawn points and loots and stats for each mob
it even contained a level range for each mob too.
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