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| Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc. |

04-26-2007, 02:43 AM
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Discordant
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Join Date: Apr 2007
Location: Somewhere Safe
Posts: 453
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I think its more along the lines of it having to be coded into the emulator itself. Like a line that tells it to re pop using said database information. This could be used in conjonuction with your idea archon. The database would contain spawn times for select spawns, and the emulator would see this when its internal time hit 8:00am or 8:00pm, at which time it would prepare or just directly respawn using those special spawns from the databse.
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04-27-2007, 11:03 AM
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Demi-God
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Join Date: Aug 2003
Posts: 1,056
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I don't know anything about the coding in the emu( I know some coding of a different sort though, as I work for a controls company, or building automation if you will)... so not sure if this is even feasable or not, but what if you ran the zone (kith) dynamically, and did NOT spawn anything yet. Then make a call to the system (read emu) time to sync it with the world, THEN spawn the zone accordingly..? I know it sounds "easier said than done" but ideas start from somewhere yes?
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Analysis paralysis will keep you from failing, but it will also keep you from succeeding.
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04-29-2007, 11:46 PM
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Fire Beetle
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Join Date: Dec 2006
Location: Vienna
Posts: 28
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There is always the option of trying to include a daemon in the emulator (might be there already for all I know) that would allow events to be queued up. When the appointed hour came nigh, the daemon could spawn an event thread and hand it the event ID so it could deal with the event details.
For this "normal during day, undead at night", at 0 hour you could wipe the zone of "normals", then do a repop of the undead (making critters warp all over the place at they repop at designated points).
Or the thread could find each appropriate mob and swap it out at their current location, in their current state (kinda like the moonlight in Pirates of the Caribbean) according to the event rules.
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04-30-2007, 10:42 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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It would be nice if someone could come up with some simple code to deal with this, that could be presented to the devs. _condition and condition_value already deal with this, and there is some code made out to this:
http://eqemulator.net/forums/showthread.php?t=18171
I doesn't appear to work right with me, or maybe I'm trying to get it to do what it was not intended to do.
Something that would change values in the above tables and repop in a timely manner would be enough.
I miss the "witching hours" at night in Lake Rathe and just trying to get out of Kithicor before the zombies came out. Also, things like night time in South Karana when the Sentry Alechin turned into a Werewolf. Hope to one day get all that back again.
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05-01-2007, 03:39 AM
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Fire Beetle
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Join Date: Dec 2006
Location: Vienna
Posts: 28
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According to that post, sure looks like the day shift / night shift should work now... unless that bit of code was never included in a build, or got obsoleted out of the codebase...
I'll have to see if I can replicate that setup and give it a go...
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05-01-2007, 11:45 AM
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Discordant
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Join Date: Apr 2007
Location: Somewhere Safe
Posts: 453
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Angelox, your were a big EQ buff wernt you. I played alot, and I dont remember most of those things. I thought I was bad just for remembering what it was like to have to make the run from qeynos to freeport with out any fast porting stuff. I always hated nk and the cliffs of HH pass, but nothing quite scared my like the first time I met kith at night. Oh it was great. Most new people wouldnt know how to get from qey to fp running all the way.
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05-01-2007, 12:45 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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I was too much envolved with EQ, one of those guys who ate, slept, and talked EQ all day. I remember one time, when JBoots dropped in Najena, it was a waiting line in the dungeon entrance, just to get into the JBoot group camp /room. The boots only dropped 2-3 times a day, so once you got close or into the group, you then could not sleep tell you got the boots (else risk loosing your turn and starting over). Loosing three nights sleep was common. And I wasnt the only crazy-ass that did this, there were a lot of players in there. The first time I finally got into the group, the server went down for "patch", and I had to start over. But I did get my Jboots! (I think my wife thought I finally lost my marbles that time).
There where 3-4 of us that played together for years, to a point where if they wern't on , I'd go solo, or not play that night. One became a special friend and was like I knew him in all my life RL. We still email and pass stuff back and forth to each other. He doesn't play anymore but I built him a little "shrine" , he's one of the buff-bots I made in PoK.
I did a lot of solo camping, I sort of started a collection of drops: I wanted every drop each named mob I camped had, sometimes one drop took weeks (plenty of time to memorize everything in the zone). A few drops like the Bilge Farfathom drop or Quillmane , took me a lot longer. Sort of like a hobby (stamp-collecting or something).
I've had a ton fun putting all that stuff into the database and watching it come alive. I like this as much as I liked to play EQ (maybe more).
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