|
|
|
 |
 |
 |
 |
|
 |
 |
|
 |
 |
|
 |
|
| Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc. |

04-29-2007, 11:46 PM
|
|
Fire Beetle
|
|
Join Date: Dec 2006
Location: Vienna
Posts: 28
|
|
There is always the option of trying to include a daemon in the emulator (might be there already for all I know) that would allow events to be queued up. When the appointed hour came nigh, the daemon could spawn an event thread and hand it the event ID so it could deal with the event details.
For this "normal during day, undead at night", at 0 hour you could wipe the zone of "normals", then do a repop of the undead (making critters warp all over the place at they repop at designated points).
Or the thread could find each appropriate mob and swap it out at their current location, in their current state (kinda like the moonlight in Pirates of the Caribbean) according to the event rules.
|

04-30-2007, 10:42 AM
|
|
AX Classic Developer
|
|
Join Date: May 2006
Location: filler
Posts: 2,049
|
|
It would be nice if someone could come up with some simple code to deal with this, that could be presented to the devs. _condition and condition_value already deal with this, and there is some code made out to this:
http://eqemulator.net/forums/showthread.php?t=18171
I doesn't appear to work right with me, or maybe I'm trying to get it to do what it was not intended to do.
Something that would change values in the above tables and repop in a timely manner would be enough.
I miss the "witching hours" at night in Lake Rathe and just trying to get out of Kithicor before the zombies came out. Also, things like night time in South Karana when the Sentry Alechin turned into a Werewolf. Hope to one day get all that back again.
|

05-01-2007, 03:39 AM
|
|
Fire Beetle
|
|
Join Date: Dec 2006
Location: Vienna
Posts: 28
|
|
According to that post, sure looks like the day shift / night shift should work now... unless that bit of code was never included in a build, or got obsoleted out of the codebase...
I'll have to see if I can replicate that setup and give it a go...
|

05-01-2007, 11:45 AM
|
 |
Discordant
|
|
Join Date: Apr 2007
Location: Somewhere Safe
Posts: 453
|
|
Angelox, your were a big EQ buff wernt you. I played alot, and I dont remember most of those things. I thought I was bad just for remembering what it was like to have to make the run from qeynos to freeport with out any fast porting stuff. I always hated nk and the cliffs of HH pass, but nothing quite scared my like the first time I met kith at night. Oh it was great. Most new people wouldnt know how to get from qey to fp running all the way.
|
 |
|
 |

05-01-2007, 12:45 PM
|
|
AX Classic Developer
|
|
Join Date: May 2006
Location: filler
Posts: 2,049
|
|
I was too much envolved with EQ, one of those guys who ate, slept, and talked EQ all day. I remember one time, when JBoots dropped in Najena, it was a waiting line in the dungeon entrance, just to get into the JBoot group camp /room. The boots only dropped 2-3 times a day, so once you got close or into the group, you then could not sleep tell you got the boots (else risk loosing your turn and starting over). Loosing three nights sleep was common. And I wasnt the only crazy-ass that did this, there were a lot of players in there. The first time I finally got into the group, the server went down for "patch", and I had to start over. But I did get my Jboots! (I think my wife thought I finally lost my marbles that time).
There where 3-4 of us that played together for years, to a point where if they wern't on , I'd go solo, or not play that night. One became a special friend and was like I knew him in all my life RL. We still email and pass stuff back and forth to each other. He doesn't play anymore but I built him a little "shrine" , he's one of the buff-bots I made in PoK.
I did a lot of solo camping, I sort of started a collection of drops: I wanted every drop each named mob I camped had, sometimes one drop took weeks (plenty of time to memorize everything in the zone). A few drops like the Bilge Farfathom drop or Quillmane , took me a lot longer. Sort of like a hobby (stamp-collecting or something).
I've had a ton fun putting all that stuff into the database and watching it come alive. I like this as much as I liked to play EQ (maybe more).
|
 |
|
 |

05-02-2007, 03:55 AM
|
|
Hill Giant
|
|
Join Date: Oct 2006
Posts: 248
|
|
IIRC JBoots dropped in LGuk from the evil eye that was around the corner from the mino-caves.
dude in my guild had them and the ORIGINAL darkelf mask that was All/All before it was changed to All/Rogue (he was a dwarf cleric).
== sfisque
|
 |
|
 |

05-02-2007, 04:03 AM
|
|
Discordant
|
|
Join Date: May 2006
Posts: 458
|
|
Wow, now that brings back some memories.
But did you remeber the hidden teleports all over Norrath?
I'm assuming everyone knew about the Firepots, but these are different. There were quite a few that were known so well that they had to take them out. When it became common knowledge, it took the fun out of the game. Not to mention the exploiting. You should have seen my friend's reaction when my Warrior told his Druid that he can teleport faster than him - with no SoW. Priceless, lol.
There was one right at the water in West Karana. After zoning in from Qeynos Hills, hang a right and head towards the Barbarian fishing village. If you hit the right spot in the water, it will teleport you to the bridge to East Karana. If you wanted to go to Qeynos Hills, there was a teleport under the same bridge that took you to the "To Qeynos Hills" sign by the Qeynos Hills zone.
And who hated the long run up Highhold Pass in East Karana? Just jump under the bridge in East Karana and swim towards the West Karana zone. You'll be teleported to the top of the long pathway to Highhold Pass.
I'm surprised I still remember those. But you'd be surprised about what knowledge you can squeeze out of people you know at Verant. :p It would be interesting if someone *cough*Angelox*cough* could put these back since it was a part of classic EQ. From what I can remember, they kept these teleports in until the Velious release - or maybe it was Kunark. It's been so long, I forgot to be honest.
But anyway, I didn't mean to hijack the topic. It's just that the mention of JBoots in Najena really took me back for a minute.
So Angelox, what about the quests that cross over to Kithicor? Are you going to keep everything "classic" for now?
Towards the end of my days playing online, I remember doing a quest in Kithicor with my Cleric. It was for a decent ring (flowing thought and regen!) for Dark Elves that involved killing a super-huge skeleton. IIRC, that spawn was static and it made navigating much more harder, even during the day. The skeleton was level 62 I believe and regens like crazy. This quest was practically unknown, and no one ever was doing it, unfortunately.
If we can get a timed spawn for day and night cycles, it would make predicting spawn much easier. Anyone camping the Raster in Guk would know what I mean, lol.
|
 |
|
 |

05-07-2007, 08:36 AM
|
|
Sarnak
|
|
Join Date: Aug 2006
Posts: 60
|
|
What you are describing already is in eqemu. I have several zones with day spawns, night spawns, and all other kinds of uses for spawn conditions with auto depop/repop based on time. The post you mentioned does explain it pretty well. What did you put into your spawn_events table to trigger the spawning at the time periods?
Also, evil eye dropped manastone, not jboots
|
 |
|
 |

05-07-2007, 12:21 PM
|
|
AX Classic Developer
|
|
Join Date: May 2006
Location: filler
Posts: 2,049
|
|
Quote:
|
Originally Posted by vales
I'm surprised I still remember those. But you'd be surprised about what knowledge you can squeeze out of people you know at Verant. :p It would be interesting if someone *cough*Angelox*cough* could put these back since it was a part of classic EQ. From what I can remember, they kept these teleports in until the Velious release - or maybe it was Kunark. It's been so long, I forgot to be honest.
But anyway, I didn't mean to hijack the topic. It's just that the mention of JBoots in Najena really took me back for a minute.
So Angelox, what about the quests that cross over to Kithicor? Are you going to keep everything "classic" for now?
Towards the end of my days playing online, I remember doing a quest in Kithicor with my Cleric. It was for a decent ring (flowing thought and regen!) for Dark Elves that involved killing a super-huge skeleton. IIRC, that spawn was static and it made navigating much more harder, even during the day. The skeleton was level 62 I believe and regens like crazy. This quest was practically unknown, and no one ever was doing it, unfortunately.
If we can get a timed spawn for day and night cycles, it would make predicting spawn much easier. Anyone camping the Raster in Guk would know what I mean, lol.
|
What I'm trying to do is make/keep the original zones appealing, playable and compatible with the rest of the game. What we have now is, a lot of very nicely made old zones, many of them I think to be much nicer than the newer zones, rendered useless by SOE and their expansions. This uselessness of the original EQ zones got ported over to EqEmu. Most players just want to rush, powerlevel their characters into a high level , so they can play in the highlevel zones. Low level Drops, Quests, skill crafts, etc, all have become "a waste of time" and useless.
The last thing I did with ax_peq database was put the tutorial zone back in motion and funnel all new characters to Tutorialb - I then made a quest which if completed properly, would set you in Gunthak at level 35. This saves the power levelers a lot of "wasted time" .
But I want to play Everquest like I did when I first started it: These where the days when Everquest was at its peak (the servers were exploding with players and splitting into new servers), sort of like the "golden days" of this type of game. What I want is probably almost impossible, but I'm having a lot of fun (and learning too) trieng. At the end, if anything else I'll have imortalized a lot of good memories a lot of you are already sharing with me.
|
 |
|
 |

06-02-2007, 10:47 PM
|
|
AX Classic Developer
|
|
Join Date: May 2006
Location: filler
Posts: 2,049
|
|
Quote:
|
Originally Posted by vales
Wow, now that brings back some memories.
But did you remeber the hidden teleports all over Norrath?
There was one right at the water in West Karana. After zoning in from Qeynos Hills, hang a right and head towards the Barbarian fishing village. If you hit the right spot in the water, it will teleport you to the bridge to East Karana. If you wanted to go to Qeynos Hills, there was a teleport under the same bridge that took you to the "To Qeynos Hills" sign by the Qeynos Hills zone.
And who hated the long run up Highhold Pass in East Karana? Just jump under the bridge in East Karana and swim towards the West Karana zone. You'll be teleported to the top of the long pathway to Highhold Pass.
|
I only remember one of these (under the bridge in EK) - if you post me the #locs to the other ports, it would be very easy to set them all up.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 07:47 PM.
|
|
 |
|
 |
|
|
|
 |
|
 |
|
 |