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| Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc. |

05-01-2007, 03:39 AM
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Fire Beetle
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Join Date: Dec 2006
Location: Vienna
Posts: 28
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According to that post, sure looks like the day shift / night shift should work now... unless that bit of code was never included in a build, or got obsoleted out of the codebase...
I'll have to see if I can replicate that setup and give it a go...
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05-01-2007, 11:45 AM
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Discordant
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Join Date: Apr 2007
Location: Somewhere Safe
Posts: 453
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Angelox, your were a big EQ buff wernt you. I played alot, and I dont remember most of those things. I thought I was bad just for remembering what it was like to have to make the run from qeynos to freeport with out any fast porting stuff. I always hated nk and the cliffs of HH pass, but nothing quite scared my like the first time I met kith at night. Oh it was great. Most new people wouldnt know how to get from qey to fp running all the way.
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05-01-2007, 12:45 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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I was too much envolved with EQ, one of those guys who ate, slept, and talked EQ all day. I remember one time, when JBoots dropped in Najena, it was a waiting line in the dungeon entrance, just to get into the JBoot group camp /room. The boots only dropped 2-3 times a day, so once you got close or into the group, you then could not sleep tell you got the boots (else risk loosing your turn and starting over). Loosing three nights sleep was common. And I wasnt the only crazy-ass that did this, there were a lot of players in there. The first time I finally got into the group, the server went down for "patch", and I had to start over. But I did get my Jboots! (I think my wife thought I finally lost my marbles that time).
There where 3-4 of us that played together for years, to a point where if they wern't on , I'd go solo, or not play that night. One became a special friend and was like I knew him in all my life RL. We still email and pass stuff back and forth to each other. He doesn't play anymore but I built him a little "shrine" , he's one of the buff-bots I made in PoK.
I did a lot of solo camping, I sort of started a collection of drops: I wanted every drop each named mob I camped had, sometimes one drop took weeks (plenty of time to memorize everything in the zone). A few drops like the Bilge Farfathom drop or Quillmane , took me a lot longer. Sort of like a hobby (stamp-collecting or something).
I've had a ton fun putting all that stuff into the database and watching it come alive. I like this as much as I liked to play EQ (maybe more).
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05-02-2007, 03:55 AM
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Hill Giant
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Join Date: Oct 2006
Posts: 248
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IIRC JBoots dropped in LGuk from the evil eye that was around the corner from the mino-caves.
dude in my guild had them and the ORIGINAL darkelf mask that was All/All before it was changed to All/Rogue (he was a dwarf cleric).
== sfisque
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05-02-2007, 04:03 AM
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Discordant
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Join Date: May 2006
Posts: 458
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Wow, now that brings back some memories.
But did you remeber the hidden teleports all over Norrath?
I'm assuming everyone knew about the Firepots, but these are different. There were quite a few that were known so well that they had to take them out. When it became common knowledge, it took the fun out of the game. Not to mention the exploiting. You should have seen my friend's reaction when my Warrior told his Druid that he can teleport faster than him - with no SoW. Priceless, lol.
There was one right at the water in West Karana. After zoning in from Qeynos Hills, hang a right and head towards the Barbarian fishing village. If you hit the right spot in the water, it will teleport you to the bridge to East Karana. If you wanted to go to Qeynos Hills, there was a teleport under the same bridge that took you to the "To Qeynos Hills" sign by the Qeynos Hills zone.
And who hated the long run up Highhold Pass in East Karana? Just jump under the bridge in East Karana and swim towards the West Karana zone. You'll be teleported to the top of the long pathway to Highhold Pass.
I'm surprised I still remember those. But you'd be surprised about what knowledge you can squeeze out of people you know at Verant. :p It would be interesting if someone *cough*Angelox*cough* could put these back since it was a part of classic EQ. From what I can remember, they kept these teleports in until the Velious release - or maybe it was Kunark. It's been so long, I forgot to be honest.
But anyway, I didn't mean to hijack the topic. It's just that the mention of JBoots in Najena really took me back for a minute.
So Angelox, what about the quests that cross over to Kithicor? Are you going to keep everything "classic" for now?
Towards the end of my days playing online, I remember doing a quest in Kithicor with my Cleric. It was for a decent ring (flowing thought and regen!) for Dark Elves that involved killing a super-huge skeleton. IIRC, that spawn was static and it made navigating much more harder, even during the day. The skeleton was level 62 I believe and regens like crazy. This quest was practically unknown, and no one ever was doing it, unfortunately.
If we can get a timed spawn for day and night cycles, it would make predicting spawn much easier. Anyone camping the Raster in Guk would know what I mean, lol.
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05-07-2007, 08:36 AM
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Sarnak
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Join Date: Aug 2006
Posts: 60
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What you are describing already is in eqemu. I have several zones with day spawns, night spawns, and all other kinds of uses for spawn conditions with auto depop/repop based on time. The post you mentioned does explain it pretty well. What did you put into your spawn_events table to trigger the spawning at the time periods?
Also, evil eye dropped manastone, not jboots
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05-07-2007, 12:23 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
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Originally Posted by Striat
What you are describing already is in eqemu. I have several zones with day spawns, night spawns, and all other kinds of uses for spawn conditions with auto depop/repop based on time. The post you mentioned does explain it pretty well. What did you put into your spawn_events table to trigger the spawning at the time periods?
Also, evil eye dropped manastone, not jboots
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Thanks for the tip, It's the old stuff like this that interests me, and will help the classic zones come alive - I PM'd you about it.
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05-24-2007, 11:05 AM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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Day/Night spawn is awsome, can it be set up in npc spawn tables?
Can you order NPC to depop via perl quest command?
I wanted to create Ring events, where you would kill a name NPC, and then 2nd name woudl spawn, then 3rd etc.
But problem is that i can get them to spawn, but then they should not be up forewer if they not kill shortly, they supose to depop. cuase otherwise more of npc 1 will spawn and they both will be up at same time..
so i guess my question is how to get npc to depop after X time have passed?
UPDATE: i belive i have allreday found answer to my depop question
i belive there is such comand in perl script.
Last edited by ChaosSlayer; 05-24-2007 at 07:42 PM..
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05-25-2007, 07:27 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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I thought the Evil Eye dropped the Sewn Evil Eye bag (or whatever it was called)? I came to EQ post-Manastone, so maybe that was removed from his loot list by late 2000. Shame :(
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05-07-2007, 12:21 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
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Originally Posted by vales
I'm surprised I still remember those. But you'd be surprised about what knowledge you can squeeze out of people you know at Verant. :p It would be interesting if someone *cough*Angelox*cough* could put these back since it was a part of classic EQ. From what I can remember, they kept these teleports in until the Velious release - or maybe it was Kunark. It's been so long, I forgot to be honest.
But anyway, I didn't mean to hijack the topic. It's just that the mention of JBoots in Najena really took me back for a minute.
So Angelox, what about the quests that cross over to Kithicor? Are you going to keep everything "classic" for now?
Towards the end of my days playing online, I remember doing a quest in Kithicor with my Cleric. It was for a decent ring (flowing thought and regen!) for Dark Elves that involved killing a super-huge skeleton. IIRC, that spawn was static and it made navigating much more harder, even during the day. The skeleton was level 62 I believe and regens like crazy. This quest was practically unknown, and no one ever was doing it, unfortunately.
If we can get a timed spawn for day and night cycles, it would make predicting spawn much easier. Anyone camping the Raster in Guk would know what I mean, lol.
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What I'm trying to do is make/keep the original zones appealing, playable and compatible with the rest of the game. What we have now is, a lot of very nicely made old zones, many of them I think to be much nicer than the newer zones, rendered useless by SOE and their expansions. This uselessness of the original EQ zones got ported over to EqEmu. Most players just want to rush, powerlevel their characters into a high level , so they can play in the highlevel zones. Low level Drops, Quests, skill crafts, etc, all have become "a waste of time" and useless.
The last thing I did with ax_peq database was put the tutorial zone back in motion and funnel all new characters to Tutorialb - I then made a quest which if completed properly, would set you in Gunthak at level 35. This saves the power levelers a lot of "wasted time" .
But I want to play Everquest like I did when I first started it: These where the days when Everquest was at its peak (the servers were exploding with players and splitting into new servers), sort of like the "golden days" of this type of game. What I want is probably almost impossible, but I'm having a lot of fun (and learning too) trieng. At the end, if anything else I'll have imortalized a lot of good memories a lot of you are already sharing with me.
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06-02-2007, 10:47 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
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Originally Posted by vales
Wow, now that brings back some memories.
But did you remeber the hidden teleports all over Norrath?
There was one right at the water in West Karana. After zoning in from Qeynos Hills, hang a right and head towards the Barbarian fishing village. If you hit the right spot in the water, it will teleport you to the bridge to East Karana. If you wanted to go to Qeynos Hills, there was a teleport under the same bridge that took you to the "To Qeynos Hills" sign by the Qeynos Hills zone.
And who hated the long run up Highhold Pass in East Karana? Just jump under the bridge in East Karana and swim towards the West Karana zone. You'll be teleported to the top of the long pathway to Highhold Pass.
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I only remember one of these (under the bridge in EK) - if you post me the #locs to the other ports, it would be very easy to set them all up.
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06-03-2007, 07:18 AM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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Angelox, did you ever found a solution to Day and Night shifts?
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06-03-2007, 11:55 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
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Originally Posted by ChaosSlayer
Angelox, did you ever found a solution to Day and Night shifts?
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I haven't been back to it ever since - got sort of burnt out over it all. I meant to start back up on it this weekend, but I got caught up with the ships and the omens zones. Probably be the next thing I do.
Of all the ships, Icebreaker (Iceclad ship) actually works (you can ride it), just as it did on live.
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