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  #1  
Old 05-07-2007, 07:41 AM
LethalEncounter
Former Administrator/Developer
 
Join Date: Jan 2005
Posts: 41
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Quote:
Originally Posted by techguy84
Hmm, with that low of a post count being a big name in the project, I could of assumed dead also. Jk... Its not the size that counts,,,,, I know I know
I originally had two accounts on these forums. Here is the one I used to make most of my posts (edgar189:

http://eqemulator.net/forums/member.php?u=8221

Join Date: 12-11-2002

Posts Total Posts: 1,063 (0.66 posts per day) Find all posts by Edgar1898 Find all threads started by Edgar1898


1,063, roughly ten times your amount :P




Quote:
Originally Posted by devn00b
Quote:
Originally Posted by LethalEncounter
lol /wave image



Indeed nice to see you round LE.
You too dev! /wave devn00b

Last edited by LethalEncounter; 05-07-2007 at 04:12 PM..
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  #2  
Old 05-07-2007, 03:54 PM
techguy84's Avatar
techguy84
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Join Date: Apr 2007
Location: Somewhere Safe
Posts: 453
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Im a noob, nuff said. Anyhow, just ignore me lol.
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  #3  
Old 05-08-2007, 02:02 AM
kathgar
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Join Date: May 2002
Posts: 434
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Quote:
Originally Posted by LethalEncounter
more

Code:
--------------------------------------------

         CHANGE LOG for EQEmuCVS

--------------------------------------------

TRY TO KEEP THIS CURRENT WITH YOUR CHANGES!



------------------------

-   June 5th, 2003   -

------------------------



Bigpull:

	Fixed 6* regen rate while sitting. (bad merge?)

	Fixes for OP_MoveItem code.

	  Added an IsEquipable() check

	  use number_in_stack from struct

	  Stackable items make stacks now

	Fixes for CreateObject

	  Delete item and save


... snip lots ...

-----------------

- Feb 9th, 2002 -

-----------------



Hogie:  Added #lock (ServerOp Only) - Locks the server at the Login Server

Hogie:  Added #unlock (ServerOp Only) - Unlocks the server at the Login Server

Hogie:  Added #motd (GM+ Only) - Changes the MoTD on the server while it is up.

           Clients need to Go back to Char Select to see new one

Hogie:  Fixed #setallskill max to 252.  253+ wont let hotkeys be made

Hogie:	Started Grouping.  I can get the Invite Request over to the

           invited person, and the Follow Button hit to come back to the

           group leader, group leader's name goes yellow, and /g channel

           can be talked into, but server doesnt see it, and no group list

           shows up for either.  Need some logs, but maybe somebody else can

           figure these out.  OP_GroupInvite, OP_GroupFollow, OP_GroupDisband are

           in, and GroupXXXXX_Struct are in too.  To Follow, you ***MUST*** Target

           the leader!

Hogie:  Fixed #createacct :)

Yodason: Merchants work.
The rest

I cannot seem to find anything earlier than this in an organized fashion. Even scanning through the changelog does not give a big enough picture of the sheer number of people that have worked on this project over the years, even if it did go back that far.
I might be a packrat, but I did not manage to find a copy of AGX.

0.4.3 - 0.4.4 is sometime around this time in 2003
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  #4  
Old 05-09-2007, 12:18 AM
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samandhi
Demi-God
 
Join Date: Aug 2003
Posts: 1,056
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Welcome back LE.... Glad to see you again...

For that matter it is good to see ALL the "big-dogs" posting here again..... WB to ya'll!!!
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Quote:
Analysis paralysis will keep you from failing, but it will also keep you from succeeding.
  • L.L. CoolJ
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  #5  
Old 05-09-2007, 09:43 AM
Scorpious2k's Avatar
Scorpious2k
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Join Date: Mar 2003
Location: USA
Posts: 1,067
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Welcome back LE!!!!

/cheer
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Maybe I should try making one of these servers...
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  #6  
Old 05-15-2007, 06:03 AM
Acolyte
Sarnak
 
Join Date: May 2002
Location: Oakland, CA
Posts: 83
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Go go go 2002 forum members!

Hey Image, LE, devn00b! Long time no see
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