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Development::Bots Forum for bots. |
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05-16-2007, 10:50 PM
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Discordant
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Join Date: Jun 2003
Posts: 345
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Thanks for the reports,
1) Yes, you see the name of the bot with the number behind their name. I had to do that because a mob is an unique entity with an unique name in the zone. I've tried to add their "clean name" (without the number) in the group bar but it didn't work. That's why I had to keep their full entity name.
2) Hm, a cleric shouldn't be able to wear a rogue set. I've checked into the code and I can confirm it. But what you see is "Thank you for this item, Leader." but in fact, the bot dosn't really equips the item. Did you try to "#bot inventory list (target)" on the bot to see if the rogue set was in its inventory ? Did you see any graphic change ?
3) Actually there is no commands to delete bots. I will add it. What you can do is to delete the field in the npc_types table. You would have to delete the entries in the botinventory table also. But, I will add a command that deletes a bot and its inventory.
Concerning the "#bot group remove (target)" commands crashing the zone, I've seen that you guys have this issue. For some reasons I don't, I will check that asap.
4) Actually bots are exactly like mobs. They hit the same ways the mobs do. For that reason, the way they fight isn't good at all. I have to make them as close as the clients but that's a lot of work to do, really.
As you noticed, some of them are weaks even with crazy weapons. That's why I'm going to write a new Attack() function for the bots. I want to make their dps directly depending of their stuff. I want to make the bots being really weak if they don't have any stuff and tougher with stuffs. Again that's a lot of work.
5) Yes, once updated, a bot must be respawned. When you do a "#bot update (target)" it updates its stats in the database. To make them taking effects, you have to respawn the bot so it has the new stats. I didn't see any other way to do otherwise.
6) Yes, a bot doesn't have any equip and doesn't have any form of AI if it's not grouped. Once you invite it, it loads its AI and equips its own stuff. That's not a bug, just a limitation for the moment.
Thanks again for thoses reports. It looks like I have a lot of work left to do before I begin to work on the raid.
G'day,
Mag
Last edited by Magoth78; 05-17-2007 at 06:52 AM..
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05-16-2007, 11:45 PM
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Hill Giant
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Join Date: Jul 2004
Posts: 196
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Quote:
2) Hm, a cleric shouldn't be able to wear a rogue set. I've checked into the code and I can confirm it. But what you see is "Thank you for this item, Leader." but in fact, the bot dosn't really equips the item. Did you try to "#bot inventory list (target)" on the bot to see if the rogue set was in its inventory ? Did you see any graphic change ?
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i saw graphic change, but like u say, i have checked bot inventory table, and he havent any item...
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05-18-2007, 12:33 PM
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Sarnak
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Join Date: Nov 2005
Posts: 62
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Finially got time to set up the PEQ database and its working like a charm, excellent job Mag!
__________________
"Cherish your family and friends for you are truly poor without them. With them, you can merge to form Devastator."
"There's no place like 127.0.0.1"
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05-18-2007, 02:47 PM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Sadly, I still cannot seem to get into this system. It compiles now, but I think either my database is messed up, or because I am using a Titanium client. I get the old "zone unavailable", which I thought was normally just database.
Sleepy day. I will try again tomorrow.
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05-20-2007, 08:14 PM
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Hill Giant
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Join Date: Jul 2004
Posts: 196
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more bugs:
* If u spawn a bot already spawned, zone crash
* any times i get zone crashes, and the next log in zone: castspelltoclient(NULL)
* any times u invite to bots and they dont move and dont follow u, then zone crash
* when u give a shield to a mob, they looks dont to be using it correctly, and graphic shield is not showing.
* many times bots dont attack or dont to do dmg, for example rogue...
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05-20-2007, 08:32 PM
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Discordant
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Join Date: Jun 2003
Posts: 345
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Hello,
* If u spawn a bot already spawned, zone crash
Can you give more info on that, please.
You used "#bot spawn <id>" 2 times in a row with the same bot ID and the zone crashed ?
* any times i get zone crashes, and the next log in zone: castspelltoclient(NULL)
Ok.
* any times u invite to bots and they dont move and dont follow u, then zone crash
You're on Linux right ? are you sure that you're using the world, zone binaries and libsharemem.so that you've compiled and not your old ones ?
* when u give a shield to a mob, they looks dont to be using it correctly, and graphic shield is not showing.
That's a known issue.
Thanks for the report,
This week, as I have a bit of time to spend on the project, I'll fix the reported issues.
G'day,
Mag
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05-21-2007, 07:53 PM
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Hill Giant
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Join Date: Jul 2004
Posts: 196
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Quote:
You used "#bot spawn <id>" 2 times in a row with the same bot ID and the zone crashed ?
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yes, i used bot spawn 2700006 2 times and zone crashed...
Quote:
You're on Linux right ? are you sure that you're using the world, zone binaries and libsharemem.so that you've compiled and not your old ones ?
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yes, i was using all ok...
Also i have to say that i was playing with my cousin, each one with a group of 5 bots.
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