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  #1  
Old 05-18-2007, 11:43 AM
image
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The days of EQEMu are coming to an end, most of the functionality has been implemented and most coders believe in the "if it ain't broke don't fix it" policy, which I agree with. I am sure there are copies of Titanium available on a torrent site somewhere, so it shouldn't be an issue.

Now is the time to start supporting the new projects, SWGEMu, EQ2EMu (/cheer Lethal), and possibly a Vanguard Emulator (I am sure someone will start one sooner or later).
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  #2  
Old 05-18-2007, 12:01 PM
gernblan
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Quote:
Originally Posted by image
The days of EQEMu are coming to an end, most of the functionality has been implemented and most coders believe in the "if it ain't broke don't fix it" policy, which I agree with. I am sure there are copies of Titanium available on a torrent site somewhere, so it shouldn't be an issue.

Now is the time to start supporting the new projects, SWGEMu, EQ2EMu (/cheer Lethal), and possibly a Vanguard Emulator (I am sure someone will start one sooner or later).
I respect your opinion, but as a serverop, I can tell you that no, it's not "close enough" yet. Many things just don't work right still, such as tribute, leadership points, many AAs don't work still, etc. etc.

I wish I knew C++ better, I'd be hammering away at it, but until I can pick up that language enough to write code you guys would actually accept, then all I can do is tip my hat to you all and pray that you keep working on this emulator.

EQ was the first huge MMORPG. As such, it deserves the respect to be emulated as well as possible, because it's a historic game, the first of it's kind.

I really wish there was more of a sense of history in this project, and that those who can contribute at the coding level would fall in love with it again and keep plugging away at it. I really do. I love this game.

The major complaint I've heard from some devs I've talked to is that they say that no matter what they do, their code never gets accepted, so why bother trying? I have a diff, for example, written by Aza77, that will keep players from logging in more than once per account at the same time. That's a HUGE patch for the emu, as we all know the problems multiple logins cause the LS. I asked if he was going to submit it... he replied (and I hope I'm not "outing him "here by saying his words for him but) why bother, they probably won't look at it anyway.

Just my two cents, which are probably worth even less, I know.
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Last edited by gernblan; 05-18-2007 at 08:06 PM..
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  #3  
Old 05-18-2007, 12:14 PM
image
Demi-God
 
Join Date: Jan 2002
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As hard as it is to believe, tribute, leadership points, AA's are a very small portion of the game, most of the functionality for EQ is in EQEMu which is what I am referring to. I am well aware that it isn't ALL implemented.

When I started working on EQEMu my knowledge of C++ was very limited, but I can tell you tinkering with the code is the best way to learn, just continuing to pray and depend on others to do things for you just doesn't work these days.

EQ is also a very outdated engine and not the first major MMO, UO was the first major MMO. Never the less a lot of work is required to emulate any MMO and we all have real lives to contend with.

As for code not being accepted and getting booted for suggesting it, that is quite the paranoia, most coders became coders because they did submit important improvements to the project. I don't know what to say beyond that.

Quote:
Originally Posted by gernblan
I respect your opinion, but as a serverop, I can tell you that no, it's not "close enough" yet. Many things just don't work right still, such as tribute, leadership points, many AAs don't work still, etc. etc.

I wish I knew C++ better, I'd be hammering away at it, but until I can pick up that language enough to write code you guys would actually accept, then all I can do is tip my hat to you all and pray that you keep working on this emulator.

EQ was the first huge MMORPG. As such, it deserves the respect to be emulated as well as possible, because it's a historic game, the first of it's kind.

I really wish there was more of a sense of history in this project, and that those who can contribute at the coding level would fall in love with it again and keep plugging away at it. I really do. I love this game.

The major complaint I've heard from some devs I've talked to is that they say that no matter what they do, their code never gets accepted, so why bother trying? I have a diff, for example, written by Aza77, that will keep players from logging in more than once per account at the same time. That's a HUGE patch for the emu, as we all know the problems multiple logins cause the LS. I asked if he was going to submit it... he replied (and I hope I'm not "outing him "here by saying his words for him but) why bother, they probably won't look at it anyway.

Just my two cents, which are probably worth even less, I know.
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  #4  
Old 05-18-2007, 12:36 PM
gernblan
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You're right about UO. I was thinking about first-person MMORPGs but you're right, UO was the first.

I have been tinkering with the code. Trying to learn it. It's amazing what I have found in there (quest objects, anyone?) that isn't well documented yet but is VERY useful.

I'm trying to get involved. I'm also trying to maintain and run, develop (and pay) for my own server... and have a life. it's hard. But I am trying.

I'm fortunate to have another loyal dev on board, named Patience, that is incredible with hacking things like doors, objects, items, etc. He even built a few custom zones we are working on still and have yet to release, but it's something.

My point was that there are so many devs on these forums that simply lurk now. I wish they'd boot up their IDE and get back into the spirit of things.

This emu is SO CLOSE. It just needs some polish and a few more things implemented and I think it would stand as a monument of open source emulators everywhere. In fact, I think it already does.

I wish that more devs would remain proud of what they have done here. I wish that for whatever reason, they didn't bail.

That's all I'm trying to say.
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  #5  
Old 05-18-2007, 02:00 PM
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Amra
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Actually it was Meridian 59
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  #6  
Old 05-18-2007, 06:59 PM
image
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Amra got me :P

I think you see a lot of developers lurk because they just don't have time or can not take part in such a project anymore (Lots of game developer companies won't allow it). I agree the emulator isn't the cleanest code and is definately not commented as well as it should be, but we didn't do much design (absolutely none actually) work before developing the emulator and started out with over 15 developers working in conjunction. We started with a very basic code base and pretty much took it from there.
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  #7  
Old 05-19-2007, 04:21 AM
John Adams
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I am still quite the fanboi of EQEmu. The fact that it does work (and, it does aside from latest/greatest fancies) is amazing to me still after playing with it almost a year. Add to that, the fact you can take the world/game we all loved so much, and tweak it to become your own custom concept is even better.

I may not be able to give myself 1200AA and utilize guild tribute (yawn), but I can death touch Quarm. What more is there to life?
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