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  #1  
Old 05-20-2007, 08:32 PM
Magoth78
Discordant
 
Join Date: Jun 2003
Posts: 345
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Hello,

* If u spawn a bot already spawned, zone crash

Can you give more info on that, please.
You used "#bot spawn <id>" 2 times in a row with the same bot ID and the zone crashed ?

* any times i get zone crashes, and the next log in zone: castspelltoclient(NULL)

Ok.

* any times u invite to bots and they dont move and dont follow u, then zone crash

You're on Linux right ? are you sure that you're using the world, zone binaries and libsharemem.so that you've compiled and not your old ones ?

* when u give a shield to a mob, they looks dont to be using it correctly, and graphic shield is not showing.

That's a known issue.

Thanks for the report,
This week, as I have a bit of time to spend on the project, I'll fix the reported issues.

G'day,
Mag
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User's projects:
-- Original EMPIRE I/II and Factions! servers
-- Web GM Portal
-- EQoffline/bots
  #2  
Old 05-21-2007, 07:53 PM
Arex
Hill Giant
 
Join Date: Jul 2004
Posts: 196
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Quote:
You used "#bot spawn <id>" 2 times in a row with the same bot ID and the zone crashed ?
yes, i used bot spawn 2700006 2 times and zone crashed...

Quote:
You're on Linux right ? are you sure that you're using the world, zone binaries and libsharemem.so that you've compiled and not your old ones ?
yes, i was using all ok...

Also i have to say that i was playing with my cousin, each one with a group of 5 bots.
  #3  
Old 05-21-2007, 09:29 PM
Magoth78
Discordant
 
Join Date: Jun 2003
Posts: 345
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Ah ok, it doesn't crash when you're alone (with your bots) on your server right ?

I forgot to mention that, for the moment (the beta binaries), Eqoffline is offline and solo. The faculty to have multiple clients with bots on the same server is a future option.

Mag
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User's projects:
-- Original EMPIRE I/II and Factions! servers
-- Web GM Portal
-- EQoffline/bots
  #4  
Old 05-23-2007, 06:45 PM
Magoth78
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Join Date: Jun 2003
Posts: 345
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Critical update about zone crashes.

You shouldn't crash anymore when you :
-- use the "#bot group remove (target)" command
-- log off while grouped with bots.
The binaries have been posted on the website.

This week-end, I will write a special attack function for the bots so their damage is calculated on the weapon damage/delay they use, their stats, etc...
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User's projects:
-- Original EMPIRE I/II and Factions! servers
-- Web GM Portal
-- EQoffline/bots
  #5  
Old 05-24-2007, 07:00 PM
smartmonkey777
Fire Beetle
 
Join Date: Feb 2007
Posts: 23
Default wow this looks cool !

wow This is a great concept ! i cant wait to try this out ..

will be awsome with multiple client compatability/raid compatability ..

you are planning on this at some point in the future?
  #6  
Old 05-24-2007, 10:54 PM
Magoth78
Discordant
 
Join Date: Jun 2003
Posts: 345
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Yes, it's planned.

I will work on raid compatability once :
- melee bots damage output is correct
- the bots assist intelligently
- the bots are able to CC

Multiple clients is something that should work right now. What I just have to do is to check the functions where I send the info to their respective bot leaders. I will check that.

G'day,
Mag
__________________
User's projects:
-- Original EMPIRE I/II and Factions! servers
-- Web GM Portal
-- EQoffline/bots
  #7  
Old 05-25-2007, 06:57 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
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I'd like to see a working Linux compile (though I think that actually might be ok now), and support for Titanium if at all possible. Maybe that's why I cannot log in - Titanium-boy.
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