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  #1  
Old 06-05-2007, 11:13 AM
Carnage_ou812
Fire Beetle
 
Join Date: Jul 2005
Posts: 12
Default

Here is the loginserver.ini

Quote:
[LoginServer]
loginserver=192.168.10.10
loginserver2=192.168.10.10
loginport=5999
loginport2=5999
worldname=Brell Serilis
worldaddress=192.168.10.10
locked=false
account=
password=

[WorldServer]
Defaultstatus=
Unavailzone=

[ChatChannelServer]
worldshortname=
chataddress=
chatport=

[LoginConfig]
ServerMode=MiniLogin
ServerPort=5999
Here is the eqemu_config.xml

Quote:
<?xml version="1.0">
<server>
<world>
<shortname>Brell Serilis</shortname>
<longname>Friends of Norrath - Brell Serilis</longname>
<!-- Only specify these two if you really think you need to. -->
<address>192.168.10.10</address>
<localaddress>192.168.10.10</localaddress>
<!-- Loginserver information. -->
<loginserver>
<host>192.168.10.10</host>
<port>5999</port>
<account></account>
<password></password>
</loginserver>
<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>some long random string</key>
<!-- Enable and set the port for the HTTP service. -->
<http port="9080" enabled="true" mimefile="mime.types" />
</world>
<!-- Database configuration, replaces db.ini. -->
<database>
<host>192.168.10.10</host>
<port>3306</port>
<username>root</username>
<password>password</password>
<db>peq</db>
</database>
</server>

Note: Names and passwords changed to protect the innocent.

Even with all of this, as seen in my previous post, the launcher still ties the zones to the loop-back address and I can't find where it is referencing it.

Any help would be greatly appreciated.
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  #2  
Old 06-05-2007, 04:21 PM
techguy84's Avatar
techguy84
Discordant
 
Join Date: Apr 2007
Location: Somewhere Safe
Posts: 453
Default

Try changing this

Code:
<host>192.168.10.10</host>
back to 127.0.0.1

You dont have to reference the host machines IP for the database to connect. I dont know if this will help fix your issues though.
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  #3  
Old 06-05-2007, 11:57 PM
Darkonig
Hill Giant
 
Join Date: Dec 2006
Posts: 102
Default

Actually, looking through your world server log I do not see a problem. The client disconnected (Not in active process) simply means that the world server handed off the client to the zone server.

What sort of problem are you actually having?
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  #4  
Old 06-06-2007, 05:54 AM
Carnage_ou812
Fire Beetle
 
Join Date: Jul 2005
Posts: 12
Default

Computer 1: Hosts Emulation server. This connects fine.
Computer 2: Connects through to character select but drops after that (can't actually log into a zone.
Computer 3: Connects fine.

Because of the 3rd computer install going okay, I am looking heavily at my network packets to determine if there is something wrong with computer 2. With computer 3 running on the network with minilogin, that definitely puts it over to client-side issues.

Thanks for all of the PMs as well as the follow-up posts. You guys are pretty good about supporting this community.

I will post with my vpn project results later.
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  #5  
Old 06-07-2007, 12:43 AM
Carnage_ou812
Fire Beetle
 
Join Date: Jul 2005
Posts: 12
Default

Moral to the story:

Leave nothing to chance. Make sure you verify the components of your clients before you start any guide.

The memory had been swapped out on the offending client that would not connect. The program was loading in small chunks while paging. Very messy.
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