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  #1  
Old 07-04-2007, 06:44 PM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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I have long hated SOE's expand-a-thons every 6 mos for exactly what you mention, Crabclaw. Spreading the dwindling player bases out even thinner than they were. Forcing people to spend $30 every 6 mos on top of their ever-rising monthly fees has put SOE at the top of my hate list. I am playing Vanguard now, and I am unhappy that I still have to maintain a now $30/mo station pass fee. When I started playing EQ in 2000, i was paying $9.95/mo. Now, I pay around $100/mo for all my accounts across various games.

This is the single motivation I have for progressing Emulators. I'm tired of shelling out cash monthly just to sit in a huge-ass MMO alone.
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  #2  
Old 07-05-2007, 02:36 PM
ZexisStryfe
Fire Beetle
 
Join Date: Sep 2006
Posts: 8
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Both Everquest and EQ2 have moved to a 1 expansion a year model and EQ2 has gotten rid of the "Adventure Packs." EQ2 has made some great strides since Echoes of Faydwer was released last year, and the game is more fun now than it ever was (in my opinion). With the November release of Rise of Kunark, EQ2 is also moving to a "Macro-zone" format, with massive multi-area zones.
I think getting the emulator to work from live is by far the best bet, because that way those who want the classic servers can have those, while those who enjoy the new content (like the new Neriak) and have those servers.
Optimally, I think it would be great if we could get Rise of Kunark also included in this emulator from the start, giving the Devs a year of development time before any other huge changes unfold (not counting the monthly updates, which have become larger and larger as of late).
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  #3  
Old 07-07-2007, 04:42 PM
saweb's Avatar
saweb
Sarnak
 
Join Date: Jul 2007
Posts: 40
Default Years!

I must say, I am so glad to see that this project is moving forward again!
It pleases me to see people work on this, because I have simply had enough WoW emu play.

If there is anything I can do for you (MYsql AdvAT) please let me know.
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  #4  
Old 07-07-2007, 04:44 PM
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saweb
Sarnak
 
Join Date: Jul 2007
Posts: 40
Default Hi

By the way,
Thank you LethalEncounter for what you are doing here. Its much appreciated.
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  #5  
Old 07-07-2007, 05:23 PM
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saweb
Sarnak
 
Join Date: Jul 2007
Posts: 40
Default Why?

LE, as we all know. . .currently your login server is closed beta. Not that I compromise your work in any way, its just that I think it would be better if you get an entire community working on such a project!.

Take for example how far mangos have gone, starting off with a single persons code, developed on forums.

Mangos, by the way (Massive Network Game Object Server) has an open source login server (intended for use with world of warcraft) that could easily be adapted to work with another mmo.

After all, they claim MaNGOS is an inter-mmo emu.

http://www.mangosproject.org/forum/index.php
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  #6  
Old 07-07-2007, 05:48 PM
John Adams
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Join Date: Jul 2006
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Some believe MaNGOS is in it's final days, regarding WoW emulators anyway. I disagree, but it seems the more direct C++ projects are taking over. I know Mangos was written in c++, but there has to be some reason why Antrix is taking over. Maybe it's just the database?

Second only to game functionality, is portability. I love using Linux for servers, but some projects limit only to Windoze. I think most good projects start in a *NIX environment and migrate after it goes "open source" to Windows.
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  #7  
Old 07-07-2007, 07:41 PM
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saweb
Sarnak
 
Join Date: Jul 2007
Posts: 40
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Quote:
Originally Posted by John Adams View Post
Some believe MaNGOS is in it's final days, regarding WoW emulators anyway. I disagree, but it seems the more direct C++ projects are taking over. I know Mangos was written in c++, but there has to be some reason why Antrix is taking over. Maybe it's just the database?

Second only to game functionality, is portability. I love using Linux for servers, but some projects limit only to Windoze. I think most good projects start in a *NIX environment and migrate after it goes "open source" to Windows.
As a (semi) MaNGOS developer, I think that Antric is a long way from even remotely playable, simply because of the huge amount of things that simply arent there.
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