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  #1  
Old 07-11-2007, 03:46 PM
John Adams
Demi-God
 
Join Date: Jul 2006
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Ahh so it was you over-cooking my CPU! hehe... lucky my fancy motherboard took over and shut me down.

I'll check on the maps, though I am sure I have them all in ./Maps. And, I'll try in other zones and on base EQEmu as well.

One more question

Is it fixed where 2 players on the same server/zone can have a group of bots? I will test later, but last I read there was a crash with that. Personally, I think that would be higher value than raiding bots, but a single-player raid sounds great to me! Die, AoW, die!
  #2  
Old 07-11-2007, 04:05 PM
Magoth78
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Join Date: Jun 2003
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I've tested yesterday with a friend. Yes, it worked. 2 (or more) players can have their group. They can even have their respective raid... 24 + 24 = 48 that will help a bit on though fights.
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  #3  
Old 07-11-2007, 07:30 PM
John Adams
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Join Date: Jul 2006
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I am going to name my first baby after you, though he may get mocked in school "Magoth? wtf?"

But thank you for this great customization. Soon as you fix the cooking CPU, I'm going to beat it up. Nice work!
  #4  
Old 07-12-2007, 08:56 AM
Haerikk
Fire Beetle
 
Join Date: Jul 2007
Posts: 3
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Hello! I just wanted to throw my 2c in and say thanks for developing this. I am no kind of programmer at all myself, so this project here just impresses the heck out of me!

I tested the build you had up yesterday last night, and it seemed to work very well indeed. I can, however, verify that the cpu load is spiking under WinXP sp2 also, to the point of destabilizing my system. Mind you, my system ain't the biggest dog on the block by any means, but I thought you might like the feedback from a non-linux platform as well. If you would like my system specs, just give the word.

Looking forward to your next update, and thanks again for taking the time to do this

-Haerikk
  #5  
Old 07-12-2007, 12:41 PM
Magoth78
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Join Date: Jun 2003
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Hello there,

Yes the CPU loads is fixed. I'm just finalizing some stuffs before releasing the new binaries. I think, I will upload the temporary sources/binaries today so you people can play decently.

Mag
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-- Original EMPIRE I/II and Factions! servers
-- Web GM Portal
-- EQoffline/bots
  #6  
Old 07-12-2007, 08:28 PM
John Adams
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I am spam-refreshing your page waiting for the new sources hehe. Can't wait.
  #7  
Old 07-13-2007, 01:42 PM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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I have some zone crashing bugs to report.

1) If I summon 1 bot (WAR) and tried to add to my group, at first it's ok but after about 5 minutes, the zone crashes. I tried this in multiple zones, static and dynamic. With another player in zone and without. Also, no fighting was happening. I was actually searching for gear for my Tank-bot. This happens every time on my Linux compile. I will try Windows binaries this weekend, see if there is a difference.

2) Same thing happened when I summoned 5 bots (CLR, WAR, MNK, WIZ, ENC), after a few mins of spamming their buffs, they go silent because the zone crashed.

3) Bigger bug - If you create a bot with the same name as a player character, and summon it, the player is booted from the server. New pest control?

4) 2 players in same zone, playing with bots, crashed the zone - but this might be because of the 1st bug.


Enhancement Request:
Is it possible to secure the "#bot list" to creator-only? It looks like if I create some bots, anyone else can list them and spawn them, and likely change their gear setup. Is this intended?


I haven't had a chance to start a fight yet, because of the crashing. So for now, this is all I have.

Thanks!
J

Last edited by John Adams; 07-13-2007 at 09:44 PM..
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