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  #1  
Old 07-12-2007, 11:10 PM
John Adams
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I think there's a little more wrong that just beta packet encryption. No one can log into their own server to start coding and testing.

I'd say that's a show stopper.
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  #2  
Old 07-13-2007, 08:01 PM
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saweb
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Quote:
Originally Posted by John Adams View Post
I think there's a little more wrong that just beta packet encryption. No one can log into their own server to start coding and testing.

I'd say that's a show stopper.
As soon as LE gets back, i would like to help with packet collection/world dump.
I dont know if its still valid, as this was posted about a month ago:

Quote:
Originally Posted by LethalEncounter View Post
We can get live packets decrypted again as of tonight.

I will be working on a packet collector project that should help out quite a bit if we want to use the latest client instead of an old one. What do you guys think about that? After the packet logger is finished, getting packet logs of everything imaginable from the latest client. Then we get a emulator working with that version and never worry about keeping up with live again. If we get enough packet logs, it should be pretty trivial.
Lets hope he is actually working on that. Give him his own space, but a status report would be really great right now.
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  #3  
Old 07-14-2007, 01:35 AM
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CrabClaw
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Excuse me for being curious, but I was working to get a VS8 project file going - is there missing things in the SVN files?

It looks like the 16 errors I generated needed mysql.h (sql), zlib.h (the compession library), and errmsg.h (sql). If I am being totally bonkers and way ahead of myself, nevermind. I'm the type if I see code I can't resist compiling it

If you want I can svn my combined SQL file.

Last edited by CrabClaw; 07-14-2007 at 09:40 AM..
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  #4  
Old 07-14-2007, 02:05 AM
John Adams
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Do you have your VS8 project setup with the directories and libraries like you would for EQEmu? Sounds like it cannot find the same stuff.
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  #5  
Old 07-14-2007, 05:44 AM
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CrabClaw
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Ok thanks for the hint I'll try that.
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  #6  
Old 07-14-2007, 06:40 PM
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saweb
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Quote:
Originally Posted by CrabClaw View Post
Excuse me for being curious, but I was working to get a VS8 project file going - is there missing things in the SVN files?

It looks like the 16 errors I generated needed mysql.h (sql), zlib.h (the compession library), and errmsg.h (sql). If I am being totally bonkers and way ahead of myself, nevermind. I'm the type if I see code I can't resist compiling it

If you want I can svn my combined SQL file.
As a mangos developer, I have alot of duties in other areas and I cant attend to this myself.

If you make some progress, pm me with links and Il add it to the SVN.

Thanks
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  #7  
Old 07-14-2007, 07:55 PM
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saweb
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I updated SVN with another tool that might be usefull.
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  #8  
Old 07-14-2007, 08:14 PM
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Ok thanks.
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  #9  
Old 07-15-2007, 03:05 AM
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saweb
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I found this tool very interesting.
-The games settings are stored in the form of vdl's
-Take for example "gamecmds.vdl" This file contains all the games in-game commands, including all emotes.

Code:
//------------------------------------------------------------------------------
// File:    x:\eq2live\worldbuilding\alias_output\Clientvdl/gamecmds.vdl
//------------------------------------------------------------------------------

GameCmdList
{
    aGameCmds = 
    [
        GameCmd
        {
            cmdType = "window"
            cmdline = "toggleinventory"
            cmdName = "inventory"
            displayName = ":f9cae121cc23376a:Inventory"
            iconType = "command"
            iIconID = 5
        }
        GameCmd
        {
            cmdType = "window"
            cmdline = "togglepersona"
            cmdName = "persona"
            displayName = ":f9cae12161a770f8:Persona"
            iconType = "command"
            iIconID = 6
        }
        GameCmd
        {
            cmdType = "window"
            cmdline = "toggleknowledge"
            cmdName = "knowledge"
            displayName = ":f9cae121e3095341:Knowledge"
            iconType = "command"
            iIconID = 22
        }
        GameCmd
        {
            cmdType = "window"
            cmdline = "toggletradeskills"
            cmdName = "tradeskills"
            displayName = ":f9cae121932b24d6:Recipes"
            iconType = "command"
            iIconID = 23
        }
        GameCmd
        {
            cmdType = "window"
            cmdline = "toggleskills"
            cmdName = "skills"
            displayName = ":f9cae1212d62ecb9:Skills"
            iconType = "command"
            iIconID = 6
        }
        GameCmd
        {
            cmdType = "window"
            cmdline = "togglequestjournal"
            cmdName = "quest_journal"
            displayName = ":f9cae12163cc54ac:Quest Journal"
            iconType = "command"
            iIconID = 20
        }
        GameCmd
        {
            cmdType = "window"
            cmdline = "togglewaypointwindow"
            cmdName = "waypoints"
            displayName = ":f9cae121fc0cddb9:Waypoints"
            iconType = "command"
            iIconID = 14
        }
        GameCmd
        {
            cmdType = "window"
            cmdline = "togglemap"
            cmdName = "map"
            displayName = ":f9cae121541f13a4:Map"
            iconType = "command"
            iIconID = 28
        }
        GameCmd
        {
            cmdType = "window"
            cmdline = "togglecommunity"
            cmdName = "community"
            displayName = ":f9cae121666e3d6f:Community"
            iconType = "command"
            iIconID = 4
        }
        GameCmd
        {
            cmdType = "window"
            cmdline = "togglesocials"
            cmdName = "socials"
            displayName = ":f9cae12158e17e0a:Socials"
            iconType = "command"
            iIconID = 15
       

ETC ETC ETC
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