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  #1  
Old 07-28-2007, 03:56 AM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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That is great info, now I do remember the invisible NPC / proximity thing. I will try that.

Hard coded... who the hell does that? I flog devs daily for trying to hard code things in my products. That's so... 90's
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  #2  
Old 07-28-2007, 07:55 AM
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DarkGothic
Fire Beetle
 
Join Date: Sep 2006
Posts: 12
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Are you useing the new maps for the new lavastorm or the old map file, not zone file but map file?
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  #3  
Old 07-28-2007, 02:57 PM
John Adams
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Hmm. My lavastorm.map file is dated 9.3.2004... that sounds old. Are there newer maps? I have a oow_maps file someone did recently, but I do not see revamped lavastorm or nektulos in there. I'll have to dig around.
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  #4  
Old 07-28-2007, 03:07 PM
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DarkGothic
Fire Beetle
 
Join Date: Sep 2006
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you can find it in the new_maps.zip on EQEmulator space at SourceForge
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  #5  
Old 09-06-2007, 09:34 AM
wayneg
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Join Date: Aug 2007
Posts: 11
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I have the same problem as John. I set up the zone point from EC to Nek and it works fine, but trying to go from Nek to EC does nothing.

I tried the new map files and same result.

I reduced my database entries down to one entry, and made it simple:
2, 'nektulos', 1, 0, 0, 0, 0, 999999, 607, 0, 65, 0, 22

What does the invisible mob solution look like?
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  #6  
Old 09-06-2007, 09:46 AM
sfisque
Hill Giant
 
Join Date: Oct 2006
Posts: 248
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the invisible mob quest model for zoning shows up if you have the newer (or newest) peq quest database. in lavastorm you should have some quest perl files like lavnek.pl, laveye.pl, etc. these correspond to invisible mobs in the peq database (again, newer snapshots). the quest fires via proximity trigger and zones the toons into the respective zone it is sitting outside of.

== sfisque
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  #7  
Old 09-06-2007, 10:45 AM
Theeper
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Join Date: May 2004
Posts: 290
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You can also put in your own invis mob and use a proximity event to zone characters.
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