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Quests::Q&A This is the quest support section

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  #1  
Old 08-03-2007, 09:44 PM
BWStripes
Sarnak
 
Join Date: Jun 2007
Location: Finland
Posts: 65
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This does not work for me either. Will try the windows server version later, as I'm running my testbed on Linux.

Edit: Doesn't work against the latest windows server either.
Might be a client issue. Since I'm using a flat, unmodified titanium install, I'm stuck :/

Last edited by BWStripes; 08-04-2007 at 06:09 AM..
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  #2  
Old 08-03-2007, 11:56 PM
inkubus
Hill Giant
 
Join Date: Feb 2002
Posts: 146
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hehe wow i miss that fanfare sound! do doododododooo!
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  #3  
Old 08-05-2007, 05:20 PM
oghog
Sarnak
 
Join Date: May 2007
Posts: 42
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Quote:
Originally Posted by BWStripes View Post
This does not work for me either. Will try the windows server version later, as I'm running my testbed on Linux.

Edit: Doesn't work against the latest windows server either.
Might be a client issue. Since I'm using a flat, unmodified titanium install, I'm stuck :/

Same here, running vanilla titanium.
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  #4  
Old 08-11-2007, 04:18 AM
BWStripes
Sarnak
 
Join Date: Jun 2007
Location: Finland
Posts: 65
Exclamation

I should have started by looking at the obvious.

Anyone running titanium is out of luck. quest::ding uses the sendsound() function, which picks up an opcode (I know, what doesn't?).

Line 383 of patch_Titanium.conf:
OP_Sound=0x0000

Whereas anyone running 6.2 gets:
OP_Sound=0x4a1d

i.e. No opcode for Titanium, no ding/fanfare. Darnit :p
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  #5  
Old 01-18-2008, 07:23 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
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is there still no way to play quest sound?
perhaps by somehow using build in mp3 player to play a file stored localy when quest calls for it?
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