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| Development::Bots Forum for bots. |

08-07-2007, 03:39 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Yes, it'll drop them because I added them to the file. By newest PEQ I assume the CVS is meant.
If the older Luclin package is implied, then no those bot tables will remain after running drop_player.sql.
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08-07-2007, 10:35 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Quote:
Originally Posted by cavedude
Yes, it'll drop them because I added them to the file.
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Oooh, do I sense a Bots-Core merge?
/rumor on
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08-09-2007, 03:18 AM
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Sarnak
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Join Date: Jul 2007
Posts: 30
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Bots stop responding..
Has anyone had an issue where your bots stop responding to anything but the attack order?
Normally I dont have this problem, but the last couple of night I have been camping spawns in Charasis and at some point my bots will:
- Quit buffing and/or healing
- Stop following me
I can summon them and use the "attack" order, which they will respond to. But nothing else. Not sure why this dungeon seems to be the one place this happens in, I did fall through some of the pit traps. Anyway, thought I would mention it.
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08-09-2007, 03:38 AM
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Discordant
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Join Date: Jun 2003
Posts: 345
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When it happens, do the following things please :
- target the bots that don't respond
- type #hatelist
- say me what you see
Thx,
Mag
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08-10-2007, 08:56 AM
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Sarnak
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Join Date: Jul 2007
Posts: 30
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Quote:
Originally Posted by Magoth78
When it happens, do the following things please :
- target the bots that don't respond
- type #hatelist
- say me what you see
Thx,
Mag
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Ok I will. I went to a bunch of different dungeons last night with no issues. I'll go back to Charasis tonight and if it happens again I will do what you ask and give you the info.
Edit: If I remember correctly I fell through the floor of the east stairs pit trap at the entrance. My bots jumped on a skeleton down there and I took the teleporter back up, I then summoned my bots. This may have been when the issue occured. I will test it tonight.
Last edited by Blakine; 08-10-2007 at 04:59 PM..
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08-10-2007, 03:49 PM
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Sarnak
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Join Date: May 2007
Posts: 42
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Ok got it working, sort of.
I had a level 14 rogue and made a cleric and warrior bot.
The cleric bot keeps casting yaulp and courage as it wore off. No other buffs, and he kept casting a low level heal.
I then logged on my level 70 GM character, and created a new cleric bot. I added her to the group, and did a #bot update (where the bot said she was updated) followed by a #bot group remove, then respawned and regrouped her.
She still casted courage and yaulp, no other buffs. When fighting, she casted a small heal and thats it..
So what am I not doing. I did drop and source the npc spells from the website so I dont know what im doing wrong. Its basically like they are staying at a low level and the #bot update isnt working.
Thanks for any help!
This is at level 70...
Update : Looks like you have to ZONE after you do a #bot update for it to take effect, still testing....
Update 2 : She seems to cast resist buffs, (fire, cold, magic, poison, and disease) and frienzied strength...but isnt casting any HP or AC buffs at all. She does cast a higher level heal tho.....still testing...
Last edited by oghog; 08-11-2007 at 12:11 AM..
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08-11-2007, 03:01 PM
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Hill Giant
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Join Date: Nov 2002
Location: NC, USA
Posts: 182
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Dear Magoth,
You are awesome. I've been waiting for a long time for something like this to hit the EQEmu world. It makes life so much easier for people who want to play on their own server with live level content.
I've begun playing on my server with the bots, and I'll let you know of things as I see them to help out.
My other question though is are you accepting donations for this project? This is a lot of work, and I would like to see you rewarded at least a small bit for all the effort you are putting into this!
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08-09-2007, 05:26 PM
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Fire Beetle
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Join Date: Apr 2007
Posts: 10
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Tha tis because you have gott aggro bug. Well you"magically" have got aggro from some mob in the zone that is out of reach for the mobs.
Thus they are in combat and try to get to the mob. But since it is to far away. They just stand there, but in combat mode. And since they are in combat. They dont buff...
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08-09-2007, 06:53 PM
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Discordant
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Join Date: Jun 2003
Posts: 345
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Quote:
Originally Posted by Bjerlk
Tha tis because you have gott aggro bug. Well you"magically" have got aggro from some mob in the zone that is out of reach for the mobs.
Thus they are in combat and try to get to the mob. But since it is to far away. They just stand there, but in combat mode. And since they are in combat. They dont buff...
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Yes that's why I'm asking to have some reports.
But, that should'nt happen because mobs or bots test the Line of Sight with the mobs in their hatelist. If they don't have a los, the mob is wiped from the hatelist and it continues its normal AI.
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08-10-2007, 02:14 AM
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Sarnak
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Join Date: May 2007
Posts: 42
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Awesome work Mag.
I have a question though. Does eqoffline now support more than one real life player in the group.
My wife and 2 kids play EQ with me, but we are limited in what we can do with just 4 people.
I know this project started with the intention of being just able to play solo with the bots, but I was wondering if the project would move in the direction to allow us to use 2 more bots to fill out our group, and then eventually spawn 3 or so more groups of bots to raid??? (can you say run on sentence )
Thanks for any info!
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08-10-2007, 03:38 AM
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Fire Beetle
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Join Date: Jul 2007
Posts: 22
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I know a while back someone had mentioned adding the item link feature to the items that are returned with the #bot inventory command. Is there any work planned for/on this?
Also, I was able to kill the Fabled Emperor Crush twice. I gave both of the Fabled Screaming Mace to my ranger bot. When I do #bot inventory he says that in both slots 13 and 14 (main and off hand respectively) that he has the Fabled screaming mace but the graphics only show it in his off hand. Is this a bug or will bots not actually equip a lore item in both locations. Thanks Mag.
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