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  #1  
Old 08-11-2007, 05:08 PM
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any idea how to work it? theres nothing in the tutorial.
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Old 08-12-2007, 12:58 AM
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I'm thinking you really want a masked texture right? Where only parts are transparent - like in trees?
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Old 08-12-2007, 01:24 AM
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Yes , thats what i need
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Old 08-14-2007, 05:40 PM
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so do you know what i need to do Scorp??
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Old 08-15-2007, 08:31 AM
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Quote:
Originally Posted by Sakrateri View Post
so do you know what i need to do Scorp??
As I recall, you define the area you want to make transparent by making it a color not appearing elsewhere in the texture. I think it has to be black, although it may only need to be the background color.... I don't remember which and it has been a while since I have done this.

Next, in openzone, you go to the File menu and select "Convert to transparent bitmap". Give it the texture you want to use, and the output texture name. OZ will convert it for you and either make a new texture with the transparent areas you want or save the same named texture (your choice). It is now ready to use.

When you have something (for example a sheet) that you want to have the transparent parts, you have to mark it in the properties with Masked set to True. That will make the selected areas of the texture transparent.
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Old 08-15-2007, 06:31 PM
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Hey man thats it , thank you !! |I never knew the convert to transparent bitmap option was in openzone, wow how easy was that ! thanks again !
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Old 08-15-2007, 07:11 PM
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well damn :( I thought that was it, everything was transparent in OpenZone but once i got it in game they were not ..........any idea?
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