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Old 08-14-2007, 08:30 PM
qwertyo
Fire Beetle
 
Join Date: Jul 2007
Posts: 4
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To respond to making experience slower, that might be a good thing as it would give some sense of achievement to being 75 as anyone who has a few hours to kill can make it to 75 even if they haven't played EQ for years. I like running through guk and mistmoore and other old mid level zones and I find myself constantly making new characters so I can run through those zones again. However, those characters all level up to 75 so quickly that I never get my fill. Still, the fact remains that grinding xp isn't fun and it'd be best if there was some balance between xp being slow enough so that you aren't level 50 within 30 minutes of making a character, but you also weren't left grinding out AA's in potimea. I think mobs can be set to give AA when they are killed from an early Oarlok test, so perhaps revamping a zone so that mobs give increased AA only xp would solve that issue. I'm not completely sure if you can differentiate between AA and regular xp, however, but the finer details I'll leave to the GMs and developers. On the list of things in the works I saw revamping crushbone, that sort of worries me because I love crushbone, but if the mobs were leveled up and I could get my 75s some AA camping a reasonably difficult D'Vinn I'd enjoy that much more than tearing the zone apart as a level 6 with 4k hp and a mage epic pet.

I've also heard talk about nerfing or taking away the sword of truth, and I think thats a good idea. The sword is overpowered and it unbalances DPS. It'd be nice to not see monks or casters running around with gigantic black swords. Some people might complain, but like the prayers nerf it will lead to better class balance when taking down big mobs, which is what the new content is being developed for anyways.

Just some input, besides that, the server is great and I look forward to seeing the new developments in the near future so keep up the good work.


Regards,
Animosity / Cleric / Wraa / Vizage / every character in
<Pantheon>
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