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  #1  
Old 08-18-2007, 03:13 AM
Magoth78
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Join Date: Jun 2003
Posts: 345
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Version is now 1.03d.

Fixed #bot update. No need to zone or kill and respawn the bots anymore. They will update their stats and their spells at the same time.
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  #2  
Old 08-18-2007, 03:42 AM
Bjerlk
Fire Beetle
 
Join Date: Apr 2007
Posts: 10
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Excellent progress sire.
Huge kudos to you.

I love swarming around with my private army...
  #3  
Old 08-18-2007, 04:20 AM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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Magoth, sorry to ask an old question - but what EQEmu source version were bots coded in? I know many have asked if current EQEmu source could support bots, and you do not have time to convert it all over. Maybe others here can help. I searched the thread, but cannot seem to remember if you said EQEmu-0.7.0-931, or 992... or...?

Thanks!
  #4  
Old 08-18-2007, 05:17 AM
Magoth78
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Join Date: Jun 2003
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It's 992, yes.
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  #5  
Old 08-19-2007, 12:33 AM
drakelord
Hill Giant
 
Join Date: Nov 2002
Location: NC, USA
Posts: 182
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Alright, something is definately not loading correctly.

In the database, the bots "npc_spells_id" is set to 600.
600 is the number of the npc_spells field created for the druid bot.
In npc_spells_entries, the spells are selected.

The bot is loaded and updated, and with #bot debug spells, he is showing spells that are not even on my list. Does it not actually use the npc_spells_id field in the database?
  #6  
Old 08-19-2007, 01:18 AM
Magoth78
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Join Date: Jun 2003
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To be sure that it's loading your spells, target your bot and do "#ai spellslist 600".
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  #7  
Old 08-20-2007, 04:36 AM
drakelord
Hill Giant
 
Join Date: Nov 2002
Location: NC, USA
Posts: 182
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Sweet, it worked.

Now, next couple things, :3; First off, is there a way to get a bot to cast DoT's before it casts it's direct damage spells?

Also, how can I increase the casting rate in the source code?
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