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Development::Bots Forum for bots. |
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08-22-2007, 11:48 PM
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Fire Beetle
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Join Date: Jun 2007
Location: CT
Posts: 6
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Quote:
Originally Posted by Arcsbane
I would first like to state how great the bots are, and what good work you are doing.
But, I am having issues with them. I have pretty much zero experience with C++ and SQL, and am kind of bumbling my way through. I tried compiling the Source and Build with eqemu build 992, but it failed every time on World, Zone, ppconvert, eqlaunch, and charmove. Pretty much the only one that would compile right for me was EMuShareMem. After getting frustrated, I simply copied the eqoffline files directly into my EQEmu server folder, and gave it a test run. The bots work great, but a lot of other things are buggy (which is expected, I suppose, since I couldn't compile the stuff), e.g. groups no longer work with other player characters (only with bots) and raid groups don't function at all, random crashes, and odd bot behavior. Is there a download of the compiled eqemu/eqoffline files somewhere that might work better than what I have going on since I cannot seem to compiled them into working order myself?
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I was having the same issues. This link helped me.
__________________
Yohkoh
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08-23-2007, 01:15 AM
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Fire Beetle
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Join Date: Jul 2007
Posts: 22
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Mag,
When I was telling a bot to join a raid group I had to add the three 0's onto the group leaders name to get the bot to join their group. For example, if I had added War_Jill as raid group 2 leader and wanted to add Cleric_Bessie to War_Jill's group I would have to type #bot raid invite group bot War_Jill000. At least that is what worked for me last night.
In addition the bot's I created at level 52 and then updated did not update their spells lists from their level 1 spells until i updated them and then zoned.
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08-23-2007, 01:46 AM
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Discordant
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Join Date: Jun 2003
Posts: 345
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sonicvt> Adding the zeros at the end of the name is a normal thing because the name of the bot is the name of its entity.
Concerning the update, are you using the last version ?
#bot update has been fixed recently so you don't have to zone anymore to get the new spells.
Mag
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08-23-2007, 09:02 AM
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Fire Beetle
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Join Date: Jul 2007
Posts: 22
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Mag,
I'm using the version linked off of your EQOffline webpage which currently says version 1.03c.
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08-24-2007, 09:13 PM
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Fire Beetle
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Join Date: Jul 2005
Location: Wisconsin
Posts: 7
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im a true noob :(
I've read all the pages of this thread and it really looks like a great addition to the Eqemu. Problem is im a true noob to this. I've installed off of the server pack 3.6 and I've put your binaries into my EqEmu folder. Now my only problem is I dont fully understand how to add the new Tables into mysql. I usually dont even have MySql running when i launch my server. I just play Emulator for something to do when im bored of EQ Live and/or Beta. These bots would help keep things interesting. I currently Use MySqlCC and Navicat to edit the tables but im clueless as to adding tables and what not to make these bots work. A good step by step tutorial on your website would be excellent or someone who is able to help me would be greatly Appreciated. Thanks in advacne
-ShadowVax
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08-25-2007, 12:59 AM
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Fire Beetle
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Join Date: Jul 2005
Location: Wisconsin
Posts: 7
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as an update. I managed to figure out how to add those tables added but the end part of those wouldnt go through.
ENGINE=InnoDB DEFAULT CHARSET=latin1; wouldnt go through on my query so Im guessing that might be my problem with not being able to get any bots at all ive tried combos of the zone and world exe's and nothing seems to work. even when i do #bot help it says that ocmmand is not recognized. I also havent figured out how to source that spell_routine file on your site yet. I've been looking all night and havent really figured it out. Most of the wiki's dont seem to be working on the main site. Any help would be greatly appreciated =)
-ShadowVax
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08-25-2007, 01:46 AM
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Hill Giant
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Join Date: Nov 2002
Location: NC, USA
Posts: 182
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Server Pack 3.6 is a bit outdated. It uses MySQL 4.x, while I believe EQOffline uses 5.x. At least that's what I use. Also, get the latest database from the PEQ-CVS or something related.
EDIT: Also, make sure you are using WorldDebug.exe instead of world and ZoneDebugPerl.exe instead of Zone.exe
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08-25-2007, 06:23 PM
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Fire Beetle
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Join Date: Jul 2005
Location: Wisconsin
Posts: 7
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weird problem
alright i managed to get everything installed correctly. I made my bots. I had 4 zonedebugperl's running so that i have a little cushion when i zone. i went to bastion of thunder, and numerous other zones. Spawn my bots, add them to group. Let them buff and med. Pull a mob. And as soon as bots start to attack mob. Zone crashes. Is there a fix to this or am i just doing somethin wrong?
-ShadowVax
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08-26-2007, 01:52 PM
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Fire Beetle
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Join Date: Jul 2007
Posts: 22
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Mag,
When raiding with the bots if the leader of a raid group (not raid leader obviously) dies the bots in its' group no longer respond to commands, I'm guessing since the raid commands require you to call out the raid group leaders name.
Is there any way that if the leader of a raid group dies the 2nd bot in the group becomes the leader? When I tried to remove the bots from the raid group without a leader the game would sometimes crash.
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08-26-2007, 02:49 PM
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Sarnak
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Join Date: Feb 2007
Posts: 43
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Its probably been said already...but have yall made this to work with the eqemu repack....if so let me know...I am not that smart in this area of programming but if I can drop it into the folder and follow some simple steps I am sure I could get it working! It would be great to have some bots to help me on my offline server...
thanks mates,
::rayman::
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