Go Back   EQEmulator Home > EQEmulator Forums > General > General::Server Discussion

General::Server Discussion Discussion about emulator servers.
Do not post support topics here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old 08-26-2007, 07:04 AM
Ueguvil
Hill Giant
 
Join Date: Mar 2004
Posts: 139
Default

Also, the way I would implement perma-death is kind of a hack fix, but I'll share it anyway. Every person starts in a zone, and like always are bound in that zone by default. Everyone also starts with a no-drop lore item called a Spirit Gem or something. There's only one NPC in this starting zone and when you give him your spirit gem he'll give it back and teleport you to town. This way, when a character dies he leaves a corpse with his spirit gem on it, returns to this starting zone and cannot get back into the world. The spell Bind Affinity would have to be taken out, as well as the Cleric Rez line, although I was thinking there could be some very high end items with 1 or 2 charges of rez.

The only problem with perma-death though is lagspikes at bad moments are inevitable and it would suck losing a character to lag. If there was some kind of way for the GM to determine when a lag death occured, then they could do some GM Resurrections, but I don't know if that's possible.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:31 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3