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  #1  
Old 08-27-2007, 10:32 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

So what happened with this fix going into the official source? This is a good fix, and needs to be introduced.
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  #2  
Old 10-10-2007, 06:05 AM
TheLieka
Developer
 
Join Date: Oct 2004
Location: THE ATL (wut wut)
Posts: 325
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Did anyone ever figure out a good way to make this work with AE lulls?

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  #3  
Old 11-11-2007, 01:15 PM
Sadoke
Fire Beetle
 
Join Date: Jan 2007
Posts: 8
Default Alliance

I think that the same problem behind the lull and harmony line is also behind the problems I have seen with the Enchanter Alliance spell.

When cast, it produces instant aggro from the target.

Something to add to the check list.
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  #4  
Old 01-21-2008, 11:46 AM
realityincarnate
Developer
 
Join Date: Dec 2007
Posts: 122
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The same basic fix also works for the Alliance line of spells (and bard song).
I'm new at this and haven't tested it extensively, but it seems to have things working the way they should.

In IsHarmonySpell(), spdat.cpp line ~202 replace:

if(sp.effectid[i] == SE_Lull || sp.effectid[i] == SE_Harmony)


with:

if(sp.effectid[i] == SE_Lull || sp.effectid[i] == SE_Harmony || sp.effectid[i] == SE_AddFaction)
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  #5  
Old 07-06-2009, 12:11 PM
mixxit
Hill Giant
 
Join Date: Sep 2006
Posts: 155
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Still having this issue - is this in the current one?
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  #6  
Old 07-06-2009, 11:12 PM
gaeorn
Developer
 
Join Date: Apr 2009
Location: USA
Posts: 478
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Quote:
Originally Posted by mixxit View Post
Still having this issue - is this in the current one?
Could you be more specific? What problem are you having?
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  #7  
Old 07-08-2009, 04:49 AM
mixxit
Hill Giant
 
Join Date: Sep 2006
Posts: 155
Default

A successful harmony causes aggro
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