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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc. |

09-01-2007, 01:56 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Hey Frog, one of the best tools I could imagine that have not been made is a visual map 2D, NPC spawn tool, similar to what you've described.
We would need how to take a zone, create a 2D top down view.
Then select a NPC, point to where you want to spawn it.
Grid/paths can be displayed as well if there's one.
Create grids/paths on the fly by mouse pointing around.
I know the S3D files contain geometry details and then there's the zoneconverter source code which is on my site.
I've debated on how to write this, but without x,y,z data, it's much harder. I.e working from a top down screen capture of the zone.
GeorgeS
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09-01-2007, 11:14 PM
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Discordant
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Join Date: Aug 2006
Posts: 394
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Anything that can get us into eqg files would be a big help.
Fixing azone would rock, also.
__________________
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Keelyeh
Owner, ServerOp and Developer
Jest 4 Server
Linux (Jest3 runs on Fedora, our Dev servers usually run on Ubuntu and/or Gentoo), OC-12 Connection = Hella Fast
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09-01-2007, 11:15 PM
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Discordant
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Join Date: Aug 2006
Posts: 394
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IN other words... any of the tools out there that only work with 3sd files .. well, with Anniversarry support coming... we're all going to need some good zone tools that work with eqg files.
__________________
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Keelyeh
Owner, ServerOp and Developer
Jest 4 Server
Linux (Jest3 runs on Fedora, our Dev servers usually run on Ubuntu and/or Gentoo), OC-12 Connection = Hella Fast
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09-02-2007, 02:29 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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I am a huge fan of GeorgeS' toolset... but one thing I do not like about them is the interface (sorry George  ). The fact you cannot resize, and it requires all these ocx registers, and odbc drivers. I do not think an all-in-one tool is necessary, but what GeorgeS has already done is a great big help. His NPC Editor is pretty good, but putting all that info on the index line is hard to wrap your mind around. It should be a selectable list with a sub menu or modal window to work on the NPC. In all honestly, if someone could C# the PEQEditor (the web-based one), that would ROCK.
I also like Georges Quest Editor, with the built-in samples. But, I find myself using the other one (not Georges I think?). It is really nice - but the text area itself is horrid. I am not sure if it is because there is a word-wrap feature, but just moving the cursor around, copy/cut/paste, delete key or backspace, the cursor flies all over the line and starts deleting things you don't want gone. Also, the save/reload are iffy - though they work, they are sorta destructive (no "are you sure you want to toss out all your work without saving?" prompts).
Those are really the 2 tools I use the most (and I LIVE in PEQEditor.php). Then of course, there's the OpenZone stuff. But a single-source "suite" of applications to maintain everything? Shit yeah. Sign me up. I have made a request for other useful addons like dynamic (usable) server status export from the World/Zone itself... but a GUI server management app would also be nice.
Ok, there's a bunch of rambling in a not-so well thought out manner. Sorry, it's been a long day. If this becomes a reality, I'll be far more interested in giving specific details. 
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09-02-2007, 02:40 AM
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Dragon
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Join Date: Mar 2004
Location: England
Posts: 776
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A top down npc editor would be cool, the mapmaker in Openzone give you a picture of the map which includes polys and topography but besides in openzone I don't know how to view those maps. Anyway that would probably be the way to go , just have to ask WC if using that tool would be possible.
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09-02-2007, 03:05 AM
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Hill Giant
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Join Date: May 2005
Location: Australia
Posts: 113
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Hi all,
I download GeorgeS tool and they are great, but sryr toi say i do have do agree the the UI coudl do with some work.
GeorgeS check your PM. I’m willing to move them over to .NET (mainly because it really suits small apps which a nice UI) and can provide a great amount of flexibility..
All of which I’m willing to do at no dev time to GeorgeS at all
However, GeorgeS please be my guest to refuse such help as I won’t be offended at all. They are GREAT tools
Well done!
Umm, what’s this Anniversary support i hear of? Are we changing from titanium? Hmmm
- froglok
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09-02-2007, 04:24 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Quote:
Originally Posted by froglok23
Umm, what’s this Anniversary support i hear of? Are we changing from titanium? Hmmm
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We are [hoping] to switch to the newer package deal from SOE, since titanium itself is becoming hard to obtain. Seems only logical. There is some work beginning on it, showing up in the Emu sources as "Anniversary.cpp" and the opcode patch files. I can't say it's a super push, because I cannot believe we're ready for all the new zones and functionality - considering the current progress is still 5 years behind.
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09-24-2007, 03:44 PM
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Fire Beetle
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Join Date: Dec 2006
Location: Vienna
Posts: 28
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[QUOTE=froglok23;137852]Hi all,
I
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09-24-2007, 03:45 PM
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Fire Beetle
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Join Date: Dec 2006
Location: Vienna
Posts: 28
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(Sorry, Firefox/the web/something ate my last post... I'll redo)
.NET? Ack... and I just started moving over to Ubuntu linux to avoid M$...
Ruby on Rails can develop some wickedly fast and simple web-based apps. The framework does tons for you, and simple CRUD operations come out of the box with a script/generate scaffold command... for a single user, the Webrick server is adequate to host it on your own machine as well.
The default implementation does do an awful lot of DB traffic to render some simpler views, but I just create a view in the DB, then build a model to access the view.
Hmm.. I might just have to do a "proof-of-concept" for myself, but that has to come after I complete bootstrapping a QA database for work... Ruby, Ruby on Rails, MySQL, Mongrel clustered app server, Apache front-end... all open source, but none of the tools is currently used/"approved" by the software development tools/IT shop. *sigh*
I assume there's no issue if I clone your work GeorgeS? Time for some late nights with Moody Blues and Lagavulin... Hmm.. maybe not the Lagavulin part... I tend to write code I can't figure out a week later...
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