|
|
 |
 |
 |
 |
|
 |
 |
|
 |
 |
|
 |
|
General::Server Discussion Discussion about emulator servers. Do not post support topics here. |

09-12-2007, 10:41 AM
|
Banned
|
|
Join Date: Aug 2007
Location: Sneeking up behind a admin IRL
Posts: 169
|
|
Quote:
Originally Posted by John Adams
Lalolyen, I'm sure you know the EMu community is filled with bitter, jaded, SOE-hating burn-outs who do not care to "grind" exp on an emulator. From what I've learned, players on EMu just want to come to a server, get top level, top gear, and solo top mobs with little or no effort.
|
Quote:
Originally Posted by John Adams
You don't want those players, anyway.
|
DING! Exactly, if that is their attitude, they need to just rate this topic down and keep browsing, no need for a comment or to log into the server to "make sure" we are live exp by harassing one of our admins about it.
|
 |
|
 |

09-12-2007, 11:58 AM
|
Banned
|
|
Join Date: Aug 2007
Location: Sneeking up behind a admin IRL
Posts: 169
|
|
Well this is why I have a wife. Remember that if you don't like what I'm about to say on the EXP issue, gripe at Breea too =P
Addressing the nature of fast exp being more fun. Not true. The harder something is to accomplish (ie the longer it takes to do it) the more sense of accomplishment you gain. Thus and in turn giving yourself a sense of pride about your greater accomplishments, such as reaching level 10 on a server thats 0.0001% exp. Does SoE make more money? Yes they do, but not because they are time syncing you, remember you could stop paying SoE at any time and go play the exp game that is easy, within a few days you reach max gear, max level: WoW, but you don't, they have you hooked on that "pride" part and nothing more.
If money is the reason for the slow experience, how come the free games such as runescape and other open source MMOs out there (yes there is actually quite a few of them and the old MUDs still exist btw) that offers exp rates that crawl compared to EQ Live?
The fact it doesn't. If SOE just wanted you to keep playing on that treadmill, they would keep doing what they do, raising the level cap and making you work another 5 levels for that piece of meat they keep dangling over your head for more pride.
So in short ladies and gentlemen, if you want a server that matches Live Exp, Live Feel, Live Look, then look no further, if you want a server that does 50x exp, start development on a WoW emu so you can still say its "legit and like live".
Just some humble opinions, again mainly some insight my wife gave me =).
|
 |
|
 |
 |
|
 |

09-12-2007, 12:12 PM
|
Banned
|
|
Join Date: Aug 2007
Location: Sneeking up behind a admin IRL
Posts: 169
|
|
Admins please combine this post with my previous one... It took a wee bit too long to edit it =P
Lets talk universal language here right quick to make it easier. Parents of financally privlaged children usually do not just hand over thier trust funds to their children when they are born, or even after, they usually make the child work for it, like making business transactions for the parents at age 17 and eventually then getting the trust fund. SMART parents place that sense of "EARNING" (key word) on the subject to ensure that it is respected, and.... APPRECIATED.
To keep it simple, give one man 500 dollars, make another man earn his 500 dollars and see which one spends their 500 dollars more responsibly.
I'm not really sure how anyone could contest any of that or even refute it, but there it is =P Sure fast exp is your thing, and thats cool, but its not mine, it won't happen on our server and there is absolutely no need in trying to convince me otherwise =P
|
 |
|
 |
 |
|
 |

09-12-2007, 03:18 PM
|
Sarnak
|
|
Join Date: May 2005
Location: Northwestern USA
Posts: 83
|
|
Quote:
Originally Posted by Lalolyen
Addressing the nature of fast exp being more fun. Not true. The harder something is to accomplish (ie the longer it takes to do it) the more sense of accomplishment you gain. Thus and in turn giving yourself a sense of pride about your greater accomplishments, such as reaching level 10 on a server thats 0.0001% exp. Does SoE make more money? Yes they do, but not because they are time syncing you, remember you could stop paying SoE at any time and go play the exp game that is easy, within a few days you reach max gear, max level: WoW, but you don't, they have you hooked on that "pride" part and nothing more.
|
WoW isn't EQ. Exp doen't need to be *fast* (as in level 60 in two hours), although fastER than Live is good. I don't call people wasting 16 hours a day of their lives in a game accomplishment. If that sense of accomplishment is what you need and want, go out and do something with your life that's real and tangible. Gaming serves no purpose other than diversion. (I know. I'm a jerk for saying that. lol)
Quote:
If SOE just wanted you to keep playing on that treadmill, they would keep doing what they do, raising the level cap and making you work another 5 levels for that piece of meat they keep dangling over your head for more pride.
|
Hello? This is *exactly* what Sony has been doing for years, is still doing, and will continue to do until such time as EQ is no longer profitable, or the profits no longer meet their expectations. Expansions, anyone?
It is naive to think that Sony (or any other large for-profit corporation, for that matter) does *anything* without having profit as their goal. Duping customers into thinking that a painfully slow game is some sort of "accomplishment" is merely one means of meeting that goal. Anyone who thinks otherwise really needs to spend time in the upper echelons of corporate life (which I did for decades before I got smart). Hence why I can speak authoritatively about this subject. Live it for as long as I did near the C-level and you'll gain so much understanding that you'll want to projectile puke. Of course, I never complained about the compensation.
Anyway, I said what I had to say so I'm done except for apologizing to Lalolyen, et al, for not making this a new thread. I didn't mean to sound like I was specifically criticizing your server, especially since I haven't played or even logged on to it. I really hope you do well with it. 
|
 |
|
 |

09-12-2007, 05:10 PM
|
Fire Beetle
|
|
Join Date: Dec 2004
Posts: 19
|
|
tbh, custom servers ftw, then you dont see the same thing over and over again
|
 |
|
 |

09-13-2007, 05:51 AM
|
Banned
|
|
Join Date: Aug 2007
Location: Sneeking up behind a admin IRL
Posts: 169
|
|
lol I never said SoE was non-profit =P However I think the only reason they are keeping their servers alive is for legal reasons. I mean you don't buy a piece of software and cannot use it because they don't provide the service any more =), EULA or no EULA they can be held responsible for that.
Remember that SoE has hotzones and 2x EXP vet aa's/potions. So in a hotzone you get 4x the exp, thats about on target with most of the servers in EMU. Come again now?
Fact is, SoE makes those exp vet aas last for 30 minuites for a reason, not to keep your game play slow but to keep your online time minimal. They don't make hotzones so that if you go to another zone you level slower, they make those hotzones more desireable so they don't have to have to have every zone booted for 200 players that decides to level one to a zone causing nearly every zone to be booted.
Fact is, SoE is minimizing thier costs via these ways. They make the leveling process harder not to keep you playing, (as using those hotzones, potions/vet aas to skip over the tedious leveling) for months on end, but to have the player (YOU) form a sence of pride and accomplishment from those levels and quests you complete so you won't ditch the game even when you have made it to end-game. Again, I could max a character out on live by myself and without pling them in a months time. You pay SoE by the month, you cannot convience me that SoE counts on their slow exp system to keep you playing and paying them money. No way. The endless quests, sense of pride you build yourself, and the relationships you build within the game keeps you paying them, not their slow exp system.
To recap, SoE makes their money by keeping you out of the game, or confining you to certain zones to minimize their expenses while you pay them every month for a fictional character you have a close attachment to =) period.
|
 |
|
 |

09-13-2007, 07:21 AM
|
Hill Giant
|
|
Join Date: Nov 2002
Location: NC, USA
Posts: 182
|
|
Nevertheless, I would never be able to take the time to grind out to level 50, 60, 65, etc again. It took me a year just to hit 60. I don't want it to take that long again. I think that might go for most EQ vets who have already gotten to that level, and are just playing to relive the experience.
To sum it up, 60 in 2 days is a no no. But IMO it shouldn't take the full amount of time either.
|

09-13-2007, 09:18 AM
|
Banned
|
|
Join Date: Aug 2007
Location: Sneeking up behind a admin IRL
Posts: 169
|
|
Quote:
Originally Posted by drakelord
Nevertheless, I would never be able to take the time to grind out to level 50, 60, 65, etc again. It took me a year just to hit 60. I don't want it to take that long again. I think that might go for most EQ vets who have already gotten to that level, and are just playing to relive the experience.
To sum it up, 60 in 2 days is a no no. But IMO it shouldn't take the full amount of time either.
|
We already have a player that plays 2 hours approx per day that has hit level 35 on our server using the hotzones we are providing. The hotzones btw are again live like offering 2x exp. When you start on a new server thats setup to be live like, there is a progression sense that you play with, its not about really reliving EQ, but actually reliving the progression, waking the sleeper etc - Progression.
|

09-13-2007, 01:56 PM
|
Sarnak
|
|
Join Date: May 2005
Location: Northwestern USA
Posts: 83
|
|
OMG! I was trying to end it but.. Lal, I can't believe that *anyone* actually believes that "stuff". I never insinuated that you think Sony is non-profit. No idea where you got that. You didn't read clearly a word I wrote.
Playing in hot zones is both limiting and boring. You'd never see the rest of the game.
Accomplishment. Right. Anyone who needs a feeling of accomplishment needs to do it real life, not in front of a monitor in a game where nothing exists except ones and zeroes.
Sony doesn't give a rat's behind if a player plays or not as long as they get those monthlies, right. But if they *do* play, keep it slow and painstaking so that people will let themselves be convinced as you have.
Idealism is great, but if you don't temper it with some realism, you're setting yourself up for some rude awakenings.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 06:36 PM.
|
|
 |
|
 |
|
|
|
 |
|
 |
|
 |