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  #1  
Old 09-12-2007, 10:50 AM
sfisque
Hill Giant
 
Join Date: Oct 2006
Posts: 248
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every mob has it, but some mobs have very short respawns. i happen to remember that an older version of PEQ had almost every mob on a 3-6 min respawn (made doing vox and naggy very interesting, lmao)

i believe alot of respawn timers have been reset appropriately but i'm sure you can find more that might need calibration.

case in point, i'm working on PoSky, which is pretty much a full time job atm :P

== sfisque
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Old 09-13-2007, 12:34 AM
Irreverent
The Solo Server
 
Join Date: May 2007
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I wasn't smiling about contradicting the big guy either. But that was something I took in tight consideration on my server. Since anyone can kill anything, there isn't much fun if all it takes is zoning out and going back in to get what you want. The time life is a pita, since you need to find a good balance and randomness to spawns. Took me forever to get my timers right...and now I'm about to change them again to make them a bit more available.
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  #3  
Old 09-13-2007, 05:30 AM
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techguy84
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Join Date: Apr 2007
Location: Somewhere Safe
Posts: 453
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Surely you guys are not calling me the Big Guy? Oh why for thou earn such a title. Personnaly, you guys are well ahead of me in awhole lot of aspects of the emulator. I just got the setup details down pat for various Windows OS's and I like to go into extreme detail from time to time when solving a problem.

I /bow before you guys for not letting aneriel go mis-lead with my poor knowledge on the subject at hand.
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  #4  
Old 09-13-2007, 01:18 PM
Irreverent
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But you sure make'dem perty pdf's!
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  #5  
Old 09-13-2007, 07:26 PM
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techguy84
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Dam perty pdfs is actually a over statment for what I made. It has some nice things such as side captions and such, but its far from being top notch. It functions, and thats what I was wanting. I do wish it was Publication Worthy though, but I need to tweak some more and possible get some bookmarks in place before that happens.

Funny though, I just keep getting the itch to pick it back up and work on it some more, along with playing some EQ, but I keep getting side tracked with things and I always drop it. /sigh

Personally, I blame Bethesda and LethalEncounter for my lack of time here any more. If it wasnt for Oblivion and EQ2, I would be working on it still today.
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  #6  
Old 01-30-2008, 11:49 AM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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sorry to bumb this...
but can someone actualy explain to me HOW to make zone to be Static? =)

Thank you much =)
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  #7  
Old 01-30-2008, 01:25 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
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Lets say you wanted to make the starting cities static- and akanon was the first one you were going to add;
first you need to make a new entry in table "launcher", you could call it "Cities" and the entry would look like
Quote:
+---------+----------+
| name | dynamics |
+---------+----------+
| Cities | 0 |
next you need to go to "launcher_zones" and add aknon;
Quote:
+----------+---------------+------+
| launcher | zone | port |
+----------+---------------+------+
| Cities | akanon | 1200 |
You can add all the zones you want and classify them under "Cities"

Finally, you make an entry in your start up script;
Quote:
./eqlaunch Cities &
depending on how many cities you launch you should delay the script so they won't run into each other;
Quote:
sleep 120
heres what mine looks like;
launcher_zones
Quote:
+----------+---------------+------+
| launcher | zone | port |
+----------+---------------+------+
| Cities | akanon | 1200 |
| Cities | erudnext | 1201 |
| Cities | felwithea | 1202 |
| Cities | felwitheb | 1203 |
| Cities | freporte | 1204 |
| Cities | freportew | 1205 |
| Cities | freportn | 1206 |
| Cities | gfaydark | 1207 |
| Cities | halas | 1208 |
| Cities | kaladima | 1209 |
| Cities | kaladimb | 1210 |
| Cities | neriaka | 1211 |
| Cities | neriakb | 1212 |
| Cities | neriakc | 1213 |
| Cities | paineel | 1214 |
| Cities | qeynos | 1215 |
| Cities | qeynos2 | 1216 |
| Cities | rivervale | 1217 |
| Classic | crushbone | 1223 |
| Classic | kithicor | 1218 |
| Classic | lakerathe | 1219 |
| LoY | dulak | 1221 |
| LoY | gunthak | 1220 |
| LoY | nadox | 1222 |
| Cities | swampofnohope | 1223 |
| Cities | tutorialb | 1224 |
| Cities | poknowledge | 1225 |
+----------+---------------+------+
launcher;
Quote:
+---------+----------+
| name | dynamics |
+---------+----------+
| Cities | 0 |
| Classic | 0 |
| DoD | 0 |
| GoD | 0 |
| Kunark | 0 |
| LoY | 0 |
| Luclin | 0 |
| OoW | 0 |
| PoP | 0 |
| Velious | 0 |
| zones | 5 |
+---------+----------+
I don't use a lot of the entries in launcher yet, but have them there incase I ever want to
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