KLS what file is it that controls the spawn conditions? I'm just wondering if we can have that code do a depop on any mob named "Sum*" and "Skel_Pet" etc upon a zone becomming active again.
Ah yeah I've been told to steer clear of it in the past cause it does not work very well atm. I looked at it briefly and it doesn't differentiate between pc pets and reg npcs when it traverses the spawn list.
Where is it storing the spawn list? Not in the sharemem is it?
If there is some temp file and I can get ahold of the source thats creating that code I'll get to work on to see what I can do to have it not stick any pets in it =).
Actually... What source file does the save?
Last edited by Lalolyen; 09-13-2007 at 06:03 PM..
Reason: edit actaully....
ZoneDatabase:: DumpZoneState() in zone.cpp is what handles saving the zone state if you wanna take a look at it. Just looking at it I don't see a simple elegant solution. Might take some work.
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