Where is it storing the spawn list? Not in the sharemem is it?
If there is some temp file and I can get ahold of the source thats creating that code I'll get to work on to see what I can do to have it not stick any pets in it =).
Actually... What source file does the save?
Last edited by Lalolyen; 09-13-2007 at 06:03 PM..
Reason: edit actaully....
ZoneDatabase:: DumpZoneState() in zone.cpp is what handles saving the zone state if you wanna take a look at it. Just looking at it I don't see a simple elegant solution. Might take some work.
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.