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09-15-2007, 04:16 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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A pic just for fun...

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09-15-2007, 05:31 PM
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Banned
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Join Date: Jan 2002
Posts: 80
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...
i take that as a no.. <shrugs>
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09-15-2007, 05:36 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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We're trying to keep the beta closed to mainly devs and certain zone builders at this time. The client is still pretty buggy, and we're trying to concentrate on both playability and getting it to handle whatever content people create. We also don't yet have a patcher mechanism in place and don't have any way to control what versions people run (there isn't even a versioning scheme in place yet). Also, since I'm the only one working on it, I really can't handle getting bug reports from the entire community, though it does mean that I need the people who are testing it to make sure to send me feedback. It's a balancing act, but for all of these reasons we're keeping it fairly restricted at this time. I post pics and progress info for the benefit of the community at large so you can at least see that we're making progress. That's not to say that I don't need help, especially when it comes to things like mob models and spells, (and especially a good patcher we can use), but at this time I think we have enough testers. Of course, if people stop sending me feedback, I reserve the right to invite more testers, though.
Last edited by Windcatcher; 09-16-2007 at 01:39 AM..
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09-16-2007, 06:08 AM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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Yet another version posted:
- Added auto-attack on and off messages.
- The merchant/loot/bank/training windows will close if you walk away from the mob.
- Made numerous refinements to swimming. It still doesn't take your swimming skill into account for calculating swimming speed, but otherwise it should be much better now.
- Relogging will clear the chat window.
- Uploaded a new eq55sc.sql file to the database area, it fixes some problems with the merchants in front of the big tower and adds a bunch of skeleton spawns in windszone and lelembeth (and a spectre or two in veldona)
Updated files:
- gametext.xml
- clientdata.xml
- simpleclient.exe
- eq55sc.sql (in the database area)
Last edited by Windcatcher; 09-16-2007 at 02:22 PM..
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09-16-2007, 12:43 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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Hmmm....where could this be?
You'll have to explore to find out.

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09-16-2007, 06:05 PM
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Banned
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Join Date: Jan 2002
Posts: 80
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@Windcatcher
ah, i guess ill stop downloading openzone versions then until simpleclient goes public, been creating zones, and some other custom content with your openzone editors. plus i was curious of how the simpleclient handled.
just curious, but could you post what you would like to see in a patcher? features and such? I could code one however, the guts would be c++ and the eye candy would be using the latest QT4.3.2. but like always, im just talking shop.
Im actually in process (since i have alot of extra time nowdays) of coding an all in one editor which consists of items, npcs, recipes and quest editors. Eventually, hoping to expand to other editing areas. Making the quest editor so it will be easy for any dev to quickly make quests using a drag and drop quest text feature from a list of current quest commands. At the moment every visible text of the editor is translation aware, and in future public builds it will use dynamic language switching, which i believe will greatly help the eqemu community like those who are from france, and korea whose native language is not english. Like simpleclient, this editor is still under private builds, not as stable yet as Im wanting it to be, but its getting there. The bigest problem is getting drag and drop to work flawlessly without minor errors, but its coming along slowly, just a matter of creating layouts per perl command. I actually was tossing around the idea of coding a client for eqemu awhile ago, but im limited in 3d programming so I never started it lol.
oh well, back to coding. so very bored.
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09-17-2007, 08:32 AM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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I don't really know anything about patchers, but I guess we need it to d/l a file from a location with filenames and crc's, check for those files locally, and download anything that isn't there or has a crc mismatch. We would also need something at the server end to (re)generate the list on command. But as I said, I don't know anything about patchers so someone else probably has a better idea. It has to run under Windows, though if it runs on more than that it's up to you.
Even though the beta is closed there's nothing stopping you from making zones. If you have a live client you can test them with that as well, just overwrite an existing zone. OpenZone and SimpleClient use the same engines, though, so except for extra details like the UI, sun, moon, stars, fog, lighting, etc., they will look very similar in OpenZone as they will in SC.
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