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  #1  
Old 10-14-2007, 07:30 AM
Windcatcher
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Join Date: Jan 2002
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Default Books

I have a question for the server devs out there: what is the best way to handle books ingame? Currently you can't read anything in SimpleClient because I'm not sure how best to handle it. I don't know if things have changed since, but my 0.5.5 test server uses a books table in the DB for book text. Apparently the way the protocol worked then was the client would send a request to the server with a particular title, and the server would return the text in the book. I can make SC work this way, but it wouldn't be localizable. This being the case, I figure I should ask if we want to do anything else before taking this route.
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  #2  
Old 10-14-2007, 02:21 PM
Windcatcher
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This was the last major feature I needed...now you can read stuff:

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  #3  
Old 10-17-2007, 11:10 PM
IADarkyth
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Amazing work Windcatcher, just came back to EQEMu because it's been a long time and low and behold here you are still working like a madman on projects that no one would even dare imagine.

Something like this is one of the major stepping stones in order to truly emulate EverQuest and give it some of the updates and flexibility that it really needs.
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  #4  
Old 10-18-2007, 02:00 PM
Windcatcher
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Thanks! I'm presently waiting to post another version to cavedude's beta-test FTP site (his provider had a problem and they need to work it). I've since redesigned the way I repaint the scene, which improved the frame rate and smoothed out movement speed. I also made the software occlusion culler more efficient which also boosted framerate, and added NumLock for auto-run. I added /clouds on|off since they impact frame rate and added settings to SimpleClient.ini for cloud fidelity (low, medium, high) and whether or not to use mipmapping.

Last edited by Windcatcher; 10-18-2007 at 10:10 PM..
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  #5  
Old 10-18-2007, 05:40 PM
GeorgeS
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Regardiing books, I would just keep the format the same as the emu table struct -

name or id as varchar(30)
txtfile as text no limit

this seems to work well.
I also may have a book BMP skin you may find usefull - I'll look for it if you need something fancy like that.

On another note, I redid my PC and forgot what you use to unzip this .gz file. Tried about everything and it failed -
Load SQL: beta_team_dump.sql.gz

GeorgeS
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  #6  
Old 10-19-2007, 08:34 AM
Windcatcher
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Quote:
Originally Posted by GeorgeS View Post
Regardiing books, I would just keep the format the same as the emu table struct -

name or id as varchar(30)
txtfile as text no limit

this seems to work well.
I also may have a book BMP skin you may find usefull - I'll look for it if you need something fancy like that.

On another note, I redid my PC and forgot what you use to unzip this .gz file. Tried about everything and it failed -
Load SQL: beta_team_dump.sql.gz

GeorgeS
Yeah, that's what I did--I simply followed the same protocol as the live client. If you have a better book skin, I wouldn't mind using it; I made this one in PSP and use it for both the spellbook as well as for books and scrolls.

gunzip is the old standard. Are you using Windows or Linux? I use ZipGenius for all my archive files.
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  #7  
Old 10-20-2007, 01:00 PM
Windcatcher
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I created some icons and DB items, and did a little coding...



I don't have any world containers (forges, etc.) but handheld tradeskills like tailoring are working

EDIT: It's not in this screenshot, but item info windows are showing the item icon as well now.

Last edited by Windcatcher; 10-20-2007 at 11:14 PM..
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