Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > Simple Client

Reply
 
Thread Tools Display Modes
  #1  
Old 10-23-2007, 03:41 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

I'm working on trying to test SC with a newer server version. It supports up to 0.6.0-DR2, but it's been so long since I tested it that I don't remember how to get it running. I'm trying to go through the EQEmu LS as Doodman implemented SC's protocol a long time ago but I don't have the host+port any more (I'd use a minilogin for it instead but I don't know if one exists). 0.5.5 doesn't support certain things like getting your sharpening stone back when you sharpen a weapon, so I need to test that on a newer server. One of the versions in between might support that feature, but I figure I may as well make sure I haven't broken 0.6.0 compatibility while I'm at it.

EDIT: GAH. I forgot I need to use MY minilogn, which I already have. Man, it's been a long time...

EDIT: Well. 0.6.0-DR2 still works, and I managed to fix some problems along the way. The server is still sending me extra item packets for cursor items that aren't really there but the client handles them without crashing or anything (when you put them somewhere the server complains that they don't exist).

Last edited by Windcatcher; 10-24-2007 at 03:57 PM..
Reply With Quote
  #2  
Old 10-24-2007, 11:18 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Who's thirsty?



I don't even have support for alcohol effects in the client (though you can consume stuff so it might work), but this is a start...

I don't suppose anyone would be willing to model some of the other tradeskill items?
- Pottery wheel
- Kiln
- Oven

Last edited by Windcatcher; 10-24-2007 at 08:19 PM..
Reply With Quote
  #3  
Old 10-24-2007, 03:07 PM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

I'll look into the other tradeskill objects this weekend and make a few samples. Should'nt take much time for those.

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #4  
Old 10-26-2007, 04:49 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Two more handheld items in the next version, and a bunch of tradeskill icons and items in the test DB...

Reply With Quote
  #5  
Old 10-31-2007, 01:38 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default Dark have been my dreams of late...




I haven't yet made loot tables for these yet, but the Saravite bandit leader might be carrying something interesting...

I've also improved the last two of the external views. The left and right square bracket keys will rotate you around and the comma and period keys will rotate you up or down.

Hmm...I need to fix the weapon delay printout and that usable classes list for the chain shirt :P

Last edited by Windcatcher; 10-31-2007 at 09:58 PM..
Reply With Quote
  #6  
Old 12-08-2007, 10:42 AM
waternorth
Sarnak
 
Join Date: Mar 2004
Posts: 49
Default

Still active?
Reply With Quote
  #7  
Old 12-08-2007, 10:55 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Yes, but I took a break for a while and I'm not working intensely on it. At the moment I'm trying to get alternate faces to work, which is a multi-step process:

- Tweak the player Anim8or models so facial textures are recognizable as such
- Update OpenZone so .XWF files store extra information so facial textures can be identified
- Update the loader DLL so facial texture ID information can be read by the client
- Update the client's 3D engine so it can use alternate facial textures

I'm on the last part, and this is probably the hardest. I might work on it a little tomorrow. Two weeks from now I'll have two weeks off from work, so hopefully I'll make some real progress then.

I've also updated the character selection and character creation screens so you can see your character. After I get alternate faces working, I need to make some minor bugfixes around the server and character selection windows -- sometimes closing them doesn't properly kick you back a level. The client also needs support for the 30-second camp cycle. At that point it should be ready for an initial public release, but we REALLY REALLY **REALLY** need a patcher system so we can push out updates without sowing chaos in the process.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:47 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3