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  #1  
Old 10-26-2007, 04:49 PM
Windcatcher
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Two more handheld items in the next version, and a bunch of tradeskill icons and items in the test DB...

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  #2  
Old 10-31-2007, 01:38 PM
Windcatcher
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Posts: 1,175
Default Dark have been my dreams of late...




I haven't yet made loot tables for these yet, but the Saravite bandit leader might be carrying something interesting...

I've also improved the last two of the external views. The left and right square bracket keys will rotate you around and the comma and period keys will rotate you up or down.

Hmm...I need to fix the weapon delay printout and that usable classes list for the chain shirt :P

Last edited by Windcatcher; 10-31-2007 at 09:58 PM..
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  #3  
Old 12-08-2007, 10:42 AM
waternorth
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Join Date: Mar 2004
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Still active?
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  #4  
Old 12-08-2007, 10:55 AM
Windcatcher
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Yes, but I took a break for a while and I'm not working intensely on it. At the moment I'm trying to get alternate faces to work, which is a multi-step process:

- Tweak the player Anim8or models so facial textures are recognizable as such
- Update OpenZone so .XWF files store extra information so facial textures can be identified
- Update the loader DLL so facial texture ID information can be read by the client
- Update the client's 3D engine so it can use alternate facial textures

I'm on the last part, and this is probably the hardest. I might work on it a little tomorrow. Two weeks from now I'll have two weeks off from work, so hopefully I'll make some real progress then.

I've also updated the character selection and character creation screens so you can see your character. After I get alternate faces working, I need to make some minor bugfixes around the server and character selection windows -- sometimes closing them doesn't properly kick you back a level. The client also needs support for the 30-second camp cycle. At that point it should be ready for an initial public release, but we REALLY REALLY **REALLY** need a patcher system so we can push out updates without sowing chaos in the process.
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  #5  
Old 12-09-2007, 08:09 AM
Windcatcher
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Finally...



I still need to do some more testing, but this is a good sign.
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  #6  
Old 12-09-2007, 10:19 AM
Windcatcher
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I wasn't quite there, but it's all fixed now. I had to make more changes to OpenZone, to the client, and even an addition to my 0.5.5 server (because it didn't support NPC faces) but alternate faces are definitely supported now (using the "face" field in the npc_types DB table). Chalk up another important feature.


Last edited by Windcatcher; 12-09-2007 at 06:31 PM..
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  #7  
Old 12-10-2007, 12:53 AM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
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Still watching this intently WC, I cant wait for the day that thanks to you I will be able to make a totally unique game for others to play.

On top of the zones I am releasing I am making others for just such a time that will be without maps and players will have no idea of direction until they learn the zone..

This is where games today fall short of mystique and want of exploration, by giving maps of zones there is no real need to explore and find out what is out there.

I hope people will get the feel of the first time they played EQ. Wondering what secrets lie around the next corner, wondering what that player in the distance is doing to come upon it and find its an NPC with a deep hatred for players, Asking others if they have seen your corpse.

Yes WC, I think any hope of a true new wonderment will come from what you are doing here, even the classic EQs being worked on wont do it for the simple fact everyone knows whats around the next corner, there is no mystery, no wonderment, no hope of anything new, just reflections of what once was,

Thanks for the hope WC


p.s, I still just have to get simple client working when I get back, look forward to questions lol
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