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  #1  
Old 10-31-2007, 07:14 AM
John Adams
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One more thing, if you are NOT using eqlaunch.exe to launch these zones, and this occurs, the zone.exe simply crashes and gives the usual JIT/WER error boxes and closes down (I think it even brings up a Windows Explorer window), but does not attempt to restart. Hence my leanings towards eqlaunch.exe being suspect - not at fault, but maybe adding to the problem.
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Old 10-31-2007, 07:17 AM
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cavedude
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I can say for certain that Linux does not experience this issue, otherwise Grand Creation would be crashing zones left and right. As it stands now we only crash 0-2 a day tops, and 50% of them are caused by a #reloadqst crash bug.
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Old 11-02-2007, 07:23 AM
John Adams
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Cool, I haven't run an emulator on FC5 yet, so it could have been FC4 that was the root of those problems. So does TGC change loot/factions often? So far, that's the only condition I found to recreate this problem. #reloadpl or qst has never been a problem for me.
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Old 11-02-2007, 10:25 AM
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Loot, yes. Lately, we've been creating a lot of new loot tables for PoP and back issues. I would think that spells would also be effected, since they also are in shared memory. We've created tons of new spell lists as well with no issue.

The reloadqst bug pops its head up once in a while for us, maybe once a week. So, I doubt many others would see it even that much.
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