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  #1  
Old 11-11-2007, 09:55 AM
gernblan
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That's awesome!

Would love to have day/night for those zones on my server.

It's definitely something I miss from the old days.

Grats on making it happen!
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  #2  
Old 11-11-2007, 10:57 AM
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cavedude
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I hope to be making a PEQ release tonight, both zones will be in that.
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  #3  
Old 11-11-2007, 12:37 PM
gernblan
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Good stuff.

The both of you working together is certainly amazing to watch.

Other dev teams could certainly learn from your example of how you have injected life into the PEQ project, namely by including, not excluding potential talent and making it dead easy for people to get involved.

You have my congratulations and respect.
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  #4  
Old 11-12-2007, 09:31 AM
Theeper
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Awesome work Angelox, can't wait to try it out.
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  #5  
Old 11-12-2007, 10:07 AM
Foins
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When might this be in the binaries?
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  #6  
Old 11-12-2007, 11:22 AM
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It's not built into the code, rather the db. You can get it from here:

http://eqemulator.net/forums/showthread.php?t=23534
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  #7  
Old 12-26-2007, 04:15 PM
Knightly
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Did I misread something on this one? I went ahead and implemented the scripts at the link that cavedude posted (Angelox's day/night trick). It works to get day and night spawns, but it appears to be relative to when the script was run rather than the time in the zone.

In the first post, I see that Angelox says that day/night is sync'd across all zones, but any time I bring up a dynamic zone it starts at 8:00am. Is this a separate modification?
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