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  #1  
Old 11-29-2007, 05:56 PM
moydock
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Join Date: Jun 2005
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I'm excited about this but man... I've already designed a large part of my DB with grids that won't make npc's go through hills. So much work! At least this will make the rest of my work much easier.
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  #2  
Old 11-30-2007, 01:02 AM
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Zandig
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Join Date: Jun 2006
Location: New York City
Posts: 180
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I've downloaded the latest Win32 release: EQEmu-0.7.0-1065

==11/29/2007
FatherNitwit: (Derision) Fix BestZ pathing cleanup code top stop hopping.
FatherNitwit: (Derision) New fix-z-on-load feature.

and tested a few zones that always drove me mad with the hopping:

fieldofbone
frontiermtns

The mobs are still hopping like mad in these zones.
I'll test out some other zones soon.
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  #3  
Old 11-30-2007, 01:20 AM
Derision
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Join Date: Feb 2004
Location: UK
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Quote:
Originally Posted by Zandig View Post
I've downloaded the latest Win32 release: EQEmu-0.7.0-1065

and tested a few zones that always drove me mad with the hopping:

fieldofbone
frontiermtns

The mobs are still hopping like mad in these zones.
I'll test out some other zones soon.
Yes, the Win32 release has been compiled with two of the three features disabled, so you will still get hopping between waypoints. You could try
the Zone.exe that Rogean posted a little earlier in this thread, or I will attempt to build a Win32 release with all 3 options enabled in the next few days.
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  #4  
Old 11-30-2007, 01:27 AM
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Zandig
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Location: New York City
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Quote:
Originally Posted by Derision View Post
Yes, the Win32 release has been compiled with two of the three features disabled, so you will still get hopping between waypoints. You could try
the Zone.exe that Rogean posted a little earlier in this thread, or I will attempt to build a Win32 release with all 3 options enabled in the next few days.
Thanks Derision,

I will give that a try.

A proper Win32 release with all the options enabled would be greatly appreciated.
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  #5  
Old 11-30-2007, 02:16 AM
fathernitwit
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Join Date: Jul 2004
Posts: 773
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OK, by popular demand (aka one dude who cant build), I reworked this stuff to be runtime configurable using the rules system.
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