Well, that sucks. I wonder then, could I create a new model in the global char file, and just have the model i want with a different texture than default? Perhaps I could replace one of the ugly, WoW-like new global models, if I must replace something.
If I do go this route, there's an issue. When I export the model (spectre), it is unrigged and just a blob. I assume that there is absolutely no way to rip the animations and I'm just screwed. Is this correct y/n
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