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  #1  
Old 12-10-2007, 03:30 AM
GeorgeS
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Join Date: Sep 2003
Location: California
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I did not edit within the 5 min limited, so i'm adding this here -

As a simple workaround (sortof) just rerun the program using the same parameters and for every time you run the query, the NPC's (based on %) will have a random item added each time.




Later,
GeorgeS
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  #2  
Old 12-10-2007, 05:48 PM
Terethian
Sarnak
 
Join Date: Dec 2005
Posts: 31
Default You heard him folks!!!

Let's make this happen!!! If you want this feature added please bug george S or post here!!!!

Also I know of this workaround, the issue is making it work right. In order to do it that way I have to click 100% mobs and make them drop it like 10% or less of the time. Even then let's say I do this 20 times. There is still the very rare chance of 3 items 5 items or all TEN ITEMS dropping at the same time! LOL!!! That's why I tried making the drop percentage even less but then you have to do it a LOT to get anything to drop! heh! (Also it takes a long time to click and add 20 loots on every mob. It took me like an hour or something of clicking haha)

If you do add this feature I would recommend this:

Either the program generates the lootdrop id and remembers the id it uses OR the user has a text box and can select the exact lootdrop ID to use and how many mobs get the lootdrop. Also the user should be able to pick how many items they would like to have on that lootdrop ID and should be able to have it use the filter options so they can have it only be certain hp items etc. So I could perhaps pick 100% of all mobs to have a 25% chance of dropping 1 (or have the user choose how many!) of 500 items in the lootdrop ID. Woot this is what I want I love you! LOL!!!
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  #3  
Old 12-10-2007, 06:50 PM
Terethian
Sarnak
 
Join Date: Dec 2005
Posts: 31
Default Apologies about the double post but...

I wanted to mention that if you are looking at the code anyways sometimes the loot maker does add items that aren't really any good. It will add quest items that aren't even armor. Maybe a check can be add that the item contains certain stats every time? It honestly confuses me cause I can set it to add items that have at least 1 AC or something and it still can add quest items that aren't even equip able. I am not complaining in anyway... Like I said this program sure beats anything I could do and I give you kudos for making it. =D
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  #4  
Old 12-11-2007, 03:07 AM
rogue50
Fire Beetle
 
Join Date: Nov 2007
Posts: 15
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yeah, i like the idea of a totally random loot generator like the one diablo 2 uses
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  #5  
Old 12-11-2007, 12:13 PM
Terethian
Sarnak
 
Join Date: Dec 2005
Posts: 31
Default Diablo Loot Modified

Sorry GeorgeS! I feel kinda guilty but I was really wanting this and I was messing around.....

I actually managed to do it. I added the random loot feature I described which can be enabled by clicking the check box.
I also added a few warning messages so you don't do major things by accident.
Also tried to slim the window down a little for people that work in a smaller windows resolution.
I hope you don't get mad at me. =(
I am gonna try to work out some more things down the road.
This mod works perfectly with my DB and I can remove the changes successfully. Please let me know if you have a problem with it anyone.
I do not have decent hosting so here it is:

http://www.mediafire.com/?6fnb1tpbmvx
and click the download link in the yellow outlined box.

All credit for this program really belongs to GeorgeS. You rock man.
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  #6  
Old 12-12-2007, 03:42 AM
GeorgeS
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Looks good so far - you may have saved me quite some time . Anyway, there's the ocassional duplicate entry error when executing with the mods.

You're free to go to town and work on as much as you want, but please send me a pm for the source.

This is actually very good so far, and I am impressed man

GeorgeS
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  #7  
Old 12-12-2007, 04:47 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Here's one setback I saw, when I played a while back (may have been fixed?) - I noticed ubber items dropping for characters that were really intended for higher level characters.
Example; and Item has 30int, 30wis, 50manna on it and min level of 20 max level50- it will drop to a level 1 character, when it really should drop for a level 50 character.
Also, why not sort the items out to era? if an item drops in Gfay, it would be an item that belongs to that "Trilogy" era. It could even be narrowed down even more; assign them to their zone, so if you want a drop that belongs to Crushbone, you have to go to Crushbone to get it.
Just some ideas anyways
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