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  #1  
Old 12-10-2007, 07:01 AM
Teremarr
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So, are you actually just sticking in the binaries? If you're using the Nov. 30th build, then I'm assuming that you picked up EQEmu-0.7.0-1064. If you used the BOT binaries for EQ-Offline, then you actually back-leveled the running code to something like build 946 or something close. You might be stumbling over both old bugs. Might also have problems with changes/removals from the database.

I wonder... If I look up above, maybe I can find the source. It might be interesting to see if we can just merge his code into an interim build...
  #2  
Old 12-10-2007, 09:45 AM
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a_troll_01
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Correct, I just replaced the binaries from the EQEmu-0.7.0-1065 build with the binaries from the Build.rar found on EQ Offline home page. So, the DB that I am using is from the 1065 build.


Are suggesting that I go back to the DB version from the 946 build? Ugg. That means I'll have to figure out if I can save the account and character info.

Thanks.
  #3  
Old 12-13-2007, 11:39 AM
meshershark
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Can anyone confirm the latest EQEmu build that is compatible with EQoffline? The two I've seen mentioned are 994 and 946, neither of which appears in the download list.

I'm getting ready to setup a server for solo play and I want to make sure I put it together with compatible pieces from the get go. Thanks.
  #4  
Old 12-13-2007, 12:16 PM
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cavedude
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It uses 992. I had started working on getting merged into the current build but haven't had time to complete that yet.
  #5  
Old 12-14-2007, 08:14 AM
meshershark
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Thanks.

Are there any compatibility issues between EQoffline and PEQ I need to watch out for, or am I set as long as EQEmu and EQoffline are compatible versions and EQEmu and PEQ are compatible versions?

The reason I ask is, I notice that the latest beta PEQ only needs 0.7.0 base EQEmu, so it should work with 992, but it looks to have been done many months after EQoffline was last updated. Not having setup and worked with any of this stuff yet, I'm not sure how and at what levels they interact. It seems like bots should be fairly independent of zones and quest content, but I just wanted to make sure.

From what I can tell, I should be able to play with bots up through Luclin and most of Ykesha, but not PoP. Does that mean no PoK stones? I'm not averse to roughing it a bit, having started live EQ before PoP (just before Luclin, in fact), but it would be handy to have the stones and spell vendors in PoK since I was used to them before I quit years ago.
  #6  
Old 12-14-2007, 08:35 AM
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cavedude
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Actually, you should be able to use the newest Ykesha db with the older 992 build. Columns and tables were added but not deleted or changed. The server will simply ignore that extra data.

I am not sure how the bots will handle PoP with the flagging system and such. My instincts say the bots are probably just treated as NPCs so they shouldn't need flags, allowing you to progress normally. However, due to the fact that the bot code is based on an older 992 build much of PoP may be buggy and/or completely unplayable. A lot has changed in the code since then that has allowed PoP to function correctly. Though, to answer your question, if you use the Ykesha db the PoK books will be there and PoK at the least will be fully usable.
  #7  
Old 12-26-2007, 08:55 AM
John Adams
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As previously stated, I already ported the 992 bot work to a much newer release, but poor Magoth didn't have the time to really check my work. I would be happy to re-post it (I think my last port was to 1035 or so). The reason I hadn't bothered to do it to current is mostly because Mag was considering making it more "modular", and it made no sense to keep bumping the bot code every core release.

Cavedude, if you want my code, let me know. It worked, but I haven't been able to really give it a good test. Might be a good place to start. But lots has changed since 1035. Might be worth starting from scratch.
  #8  
Old 01-16-2008, 02:41 AM
bowmaster
Discordant
 
Join Date: Jan 2007
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how do i get this 2 work ?
  #9  
Old 01-16-2008, 04:19 AM
Congdar
Developer
 
Join Date: Jul 2007
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I've managed to merge the bots code into a 1071 build but there are issues. Here
I can create bots but...

The caster bots only cast a few spells and only the low level spells even if the bots are level 65.
The zone crashes if you try to fight something.

What I haven't done is gone through the code to change anything. I just merged it all inside #ifdef EQBOTS

I can see where Magoth78 has copied some existing methods and modified them to be his new methods. The problem is that the methods he has copied from have been changed/improved and now those changes need to be reflected in the eqbots code.

Has anyone else done any work on this? Magoth78 coming back would be a great help but I haven't seen him post in a while.

Last edited by Congdar; 01-16-2008 at 12:23 PM..
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