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  #1  
Old 12-11-2007, 03:07 AM
rogue50
Fire Beetle
 
Join Date: Nov 2007
Posts: 15
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yeah, i like the idea of a totally random loot generator like the one diablo 2 uses
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  #2  
Old 12-11-2007, 12:13 PM
Terethian
Sarnak
 
Join Date: Dec 2005
Posts: 31
Default Diablo Loot Modified

Sorry GeorgeS! I feel kinda guilty but I was really wanting this and I was messing around.....

I actually managed to do it. I added the random loot feature I described which can be enabled by clicking the check box.
I also added a few warning messages so you don't do major things by accident.
Also tried to slim the window down a little for people that work in a smaller windows resolution.
I hope you don't get mad at me. =(
I am gonna try to work out some more things down the road.
This mod works perfectly with my DB and I can remove the changes successfully. Please let me know if you have a problem with it anyone.
I do not have decent hosting so here it is:

http://www.mediafire.com/?6fnb1tpbmvx
and click the download link in the yellow outlined box.

All credit for this program really belongs to GeorgeS. You rock man.
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  #3  
Old 12-12-2007, 03:42 AM
GeorgeS
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Looks good so far - you may have saved me quite some time . Anyway, there's the ocassional duplicate entry error when executing with the mods.

You're free to go to town and work on as much as you want, but please send me a pm for the source.

This is actually very good so far, and I am impressed man

GeorgeS
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Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
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  #4  
Old 12-12-2007, 04:47 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Here's one setback I saw, when I played a while back (may have been fixed?) - I noticed ubber items dropping for characters that were really intended for higher level characters.
Example; and Item has 30int, 30wis, 50manna on it and min level of 20 max level50- it will drop to a level 1 character, when it really should drop for a level 50 character.
Also, why not sort the items out to era? if an item drops in Gfay, it would be an item that belongs to that "Trilogy" era. It could even be narrowed down even more; assign them to their zone, so if you want a drop that belongs to Crushbone, you have to go to Crushbone to get it.
Just some ideas anyways
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  #5  
Old 12-12-2007, 02:07 PM
GeorgeS
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Join Date: Sep 2003
Location: California
Posts: 1,474
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The issue with the uber items dropping when you want low level stuff was fixed by a special 'rules' button that allows hand built query's like 'reqlevel<=10 AND int<=5 AND wis<5'. Apparently it works, but is not fool proof.

Items by era is something I never thought of, and would have to think how to address that. Do-able if I had an old database or online reference that allowed era specification flags/searches or similar.

I'm actually very impressed Terethian came up with this plus he has pm me with a strong desire to have it added - which he did!

GeorgeS
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Toolshop is open for business


http://www.georgestools.chrsschb.com//
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  #6  
Old 03-28-2008, 01:39 PM
velotek
Fire Beetle
 
Join Date: Jun 2005
Posts: 4
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Sorry for continuing the thread but was just wondering if Terethian's ideas were ever rolled into the current source? I do not think his link works anymore, and the random loot feature seemed like a good addition.
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  #7  
Old 03-28-2008, 02:49 PM
GeorgeS
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Join Date: Sep 2003
Location: California
Posts: 1,474
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I'm afraid this is the sort of thing that worries me when people dl the source and add stuff then never give me back the modded source. Here's an example - the program therefore has two dev. branches - one with a dead end.

Anyway, I will start to work on this tonight, and see where it goes.


GeorgeS
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Toolshop is open for business


http://www.georgestools.chrsschb.com//
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