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  #1  
Old 12-11-2007, 06:55 AM
novausc
Fire Beetle
 
Join Date: Dec 2007
Posts: 2
Default Little issue

I'm running in to a small issue trying to do this. I can run an eq server from PC A without any problems and I'm enjoying it greatly. I was trying to set up a second PC, PC B, to run additional zones. I know I have the user privileges configured properly as I can use navicat from Computer B to connect to the SQL running on Computer A. However, when I try to run zone.exe on computer B i get "error: #1251 Client does not support authentication protocol requested by server; consider upgrading MySQL client". Everything I google points to a user privileges issue. I have resolved that possibility by granting all rights to the user with *.* at the user's password and as I stated before I can use navicat to connect to Mysql on computer A from computer B. I found a post on another site that says the client exe(which would be zone.exe) was compiled using an older version of mysql than the server I am running which is 5.0.45 and that the hashing method on the client "zone.exe" is different from the server. This makes no sense to me, this would mean it shouldn't work when running zone.exe from PC A but it works fine. I configured the XML files the way you stated above. Is this an issue that you ran across?
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  #2  
Old 12-14-2007, 11:58 AM
wraithlord98
Sarnak
 
Join Date: Oct 2002
Posts: 53
Default

Not sure how it's done entirely - but it's how it's done.. you don't honestly think on EQLive they have servers with like 256 billion MB's of memory to handle the server load for 1500+ players per server do you?
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  #3  
Old 12-14-2007, 05:04 PM
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techguy84
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Join Date: Apr 2007
Location: Somewhere Safe
Posts: 453
Default

SOE uses old Compaq Deskpro's with 96MB ram for each on of thier servers. How else would they get all the downtime that they do.... duh!!
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  #4  
Old 12-28-2007, 01:50 PM
wraithlord98
Sarnak
 
Join Date: Oct 2002
Posts: 53
Default

How much ram does each server hampster have? LOL But sincerely - that's how it's done, just a multitude of different servers all interconnected to help handle the load. That's how they can have so many static zones. The really big issue is handling the bandwidth load from all the players.
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  #5  
Old 12-28-2007, 07:49 PM
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techguy84
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Join Date: Apr 2007
Location: Somewhere Safe
Posts: 453
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And thats where 100 million linking dial up lines come into play. SOE uses AOL to provide us with the kickin bandwidth throughput.

(I know, a pointless comment, but im a pointless person. )
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  #6  
Old 12-31-2007, 04:37 AM
narcberry
Sarnak
 
Join Date: Mar 2005
Location: Idaho, USA
Posts: 94
Default

I'm pretty sure I read a soe dev post about how patch days were really the consequent of them waiting for their new aol CD's in the mail.
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