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  #1  
Old 12-12-2007, 04:47 AM
Angelox
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Here's one setback I saw, when I played a while back (may have been fixed?) - I noticed ubber items dropping for characters that were really intended for higher level characters.
Example; and Item has 30int, 30wis, 50manna on it and min level of 20 max level50- it will drop to a level 1 character, when it really should drop for a level 50 character.
Also, why not sort the items out to era? if an item drops in Gfay, it would be an item that belongs to that "Trilogy" era. It could even be narrowed down even more; assign them to their zone, so if you want a drop that belongs to Crushbone, you have to go to Crushbone to get it.
Just some ideas anyways
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  #2  
Old 12-12-2007, 02:07 PM
GeorgeS
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The issue with the uber items dropping when you want low level stuff was fixed by a special 'rules' button that allows hand built query's like 'reqlevel<=10 AND int<=5 AND wis<5'. Apparently it works, but is not fool proof.

Items by era is something I never thought of, and would have to think how to address that. Do-able if I had an old database or online reference that allowed era specification flags/searches or similar.

I'm actually very impressed Terethian came up with this plus he has pm me with a strong desire to have it added - which he did!

GeorgeS
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  #3  
Old 03-28-2008, 01:39 PM
velotek
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Sorry for continuing the thread but was just wondering if Terethian's ideas were ever rolled into the current source? I do not think his link works anymore, and the random loot feature seemed like a good addition.
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  #4  
Old 03-28-2008, 02:49 PM
GeorgeS
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I'm afraid this is the sort of thing that worries me when people dl the source and add stuff then never give me back the modded source. Here's an example - the program therefore has two dev. branches - one with a dead end.

Anyway, I will start to work on this tonight, and see where it goes.


GeorgeS
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Old 03-28-2008, 06:28 PM
GeorgeS
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Ok, thought this out a bit more. I did not like the idea that you can have 100's of loots per npc. Seems unreal. So what the next version will do is compromise a bit and up to 10 random unique items per npc will drop (i.e 10 items per lootdrop) - 10% chance of ea.

If you re run the program, then the npc can (by chance, if rolled), get another 10 items. and so on.

I'll start to work out the workflow this weekend

GeorgeS
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  #6  
Old 03-29-2008, 06:07 AM
velotek
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i appreciate the fast response.

no that makes sense - 10 i think is fair compromise ...

although for scalability up or down maybe it's a property you can set as a default, but override if you like - kind of use at the server admin's risk. I don't know just throwing it out.

thanks again.
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  #7  
Old 03-30-2008, 06:59 AM
GeorgeS
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Ok, finished the program and recent compile is online now.
So the default #items/lootdrop is at 5 with an option (as requested) for up to 100 possible.

Remember, some queries are pretty slow, and can take 2-5 min.


GeorgeS
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