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  #1  
Old 12-17-2007, 02:28 PM
meshershark
Fire Beetle
 
Join Date: Dec 2007
Posts: 9
Default

Thanks for the replies.

I've sourced the variables and rule sets and rule values sql files from the PEQ CVS download to add the contents (I removed the lines that did anything else so they wouldn't wipe the tables, even though most of the tables were empty).

At least some of the Variables are working, because I now see the MOTD, and I customized it and I see my version. I can't tell if the Rules are working. I tried changing the HP and Mana regen multipliers but I can't see a difference in game. It's like those values are being ignored. The HP regen in game is very slow (even before I loaded those values), and does a strange backstep where I'll gain 6 hp then lose 4 in the subsequent tick (and no, even though it's a necro, he's not using the hp-to-mana spell).

Is there anywhere that definitively says which variables are used and which are no longer valid and which rule values are used and not ignored?

I've looked at the EQEmu and ProjectEQ wikis/wikkas, but I haven't seen any detail on how to use the variables and rules tables. I can find the schema, but that doesn't tell me anything I can't already see with Navicat. Am I not looking in the right place? I using the links http://www.projecteq.net/wikka/HomePage and http://www.eqemulator.net/wiki/wikka.php?wakka=HomePage which I've seen in forum threads.

Last edited by meshershark; 12-17-2007 at 10:30 PM..
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  #2  
Old 12-18-2007, 02:28 AM
Diuretic
Sarnak
 
Join Date: Oct 2007
Posts: 30
Default Wiki sources

I was referring to http://www.eqemulator.net/wiki/wikka.php?wakka=ServerVariables for the variables table and http://www.eqemulator.net/wiki/wikka...ka=ServerRules
for the rules pages.

But you're asking a great question. The documentation of setting dominance or migration from one system to the other is lacking and usually must be3 searched for on an issue-by-issue basis in the forums.

A patient man, I trust the wiki links above will get updated eventually.
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  #3  
Old 12-18-2007, 04:05 AM
meshershark
Fire Beetle
 
Join Date: Dec 2007
Posts: 9
Default

Ah, thanks for those links. I couldn't find those looking through the EQEmu site for some reason. They really help.

I figured out why the Rules weren't working. I overlooked that the insert command I copied used ruleset_id 2 in rule_sets but the command I copied to insert the rule_values used ruleset_id 0. I changed the 2 to a 0 in rule_sets and now the rules seem to be working. In hindsight it seems obvious those need to match; I just didn't catch it because I copied both commands from the PEQ CVS sql files and assumed they were correct.

Now I can play with enhanced HP and Mana regen, so I can solo well without using #invul (which I hated resorting to). Since crowd control spells and abilites are iffy in EQEmu/PEQ, I felt I needed a boost to make it truly solo-friendly. The upped regen will help in tough fights and also reduce downtime (which was tolerable when grouping with real people but just tedious when soloing). I also lowered mob HP across the board to make fights shorter but not so short that I miss skillups or lose the feeling of truly engaging in battle (versus wading through paper targets like a god).
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