Quote:
Originally Posted by Scorpious2k
About the mysterious texture changing trees...
OpenZone has this... feature ... when you create an object using sheet, or the other standard shapes, it will default the texture. This default can change - maybe it is doing that each time you export the zone. Make sure they all have the texture coded in and not defaulting (default looks like [texture] ).
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They're models I've imported from 3ds max, though.
Oh well, it doesn't really bother me. They look fine ingame, and that's what matters.
As for the character models, I'd really like for those to work.