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  #1  
Old 12-23-2007, 01:36 AM
KingMort
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Just needs to be done exactly like I mentioned above.. Can't throw a bandaid over this one..God knows eqemu code has enough of those lol...

I was thinking of something like that too at first though But my idea was to stick a Lifespan on pets, like they would die of old age...

But then I realized that would piss people off so it's just got to be fixed up right is all.

King
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  #2  
Old 12-23-2007, 08:15 PM
KLS
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It's definitely something I'd like to get changed sooner rather than later, I've actually implemented it before but had to scap it before checking stuff into CVS, it wasn't near ready so I had to save the diff and come back to it later and then my available time dropped off and such.

Until then best solution to this is probably:
/target exploiter
#level 1
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  #3  
Old 12-25-2007, 09:25 AM
KingMort
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Haha

Thanks KLS , it's good to see you man.
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  #4  
Old 01-04-2008, 08:10 PM
KingMort
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Bards are STILL crashing zones with their songs I haven't seen much done to fix this..

Also wanted you guys to be aware of another bug

Some characters suddenly are un-able to receive a rez.. The rez lands but nothing happens, then they can't rez again because already been rezzed...

RANDOM however most people are un-effected , but some folks get this bug... What is it that causes someone to never be able to rez again ?
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  #5  
Old 01-05-2008, 08:17 AM
KLS
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Haven't been able to crash a zone with bard songs, will need more info.
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  #6  
Old 01-05-2008, 08:54 AM
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cavedude
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TGC hasn't had many, but here is the dump from one:

Code:
#0  0x080f348b in Mob::BardPulse(unsigned short, Mob*) (this=0x0,
    spell_id=723, caster=0x43a4c928) at spells.cpp:1575
#1  0x0810d0d7 in Group::GroupBardPulse(Mob*, unsigned short) (
    this=0x43a26d68, caster=0x43a4c928, spell_id=723) at groups.cpp:505
#2  0x080f338f in Mob::ApplyNextBardPulse(unsigned short, Mob*, unsigned short)
    (this=0x43a4c928, spell_id=723, spell_target=0x43a4c928, slot=7)
    at spells.cpp:1551
#3  0x080d2fdd in Client::Process() (this=0x43a4c928) at client_process.cpp:163
#4  0x080ba33f in EntityList::MobProcess() (this=0x82901c0) at entity.cpp:442
#5  0x080de70d in main (argc=0, argv=0xbfffe994) at net.cpp:479
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  #7  
Old 01-09-2008, 08:15 AM
KLS
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I'll look into possible crashes in the bard code but until I can have some situation that causes it, like a certain spell that will always cause a zone to crash I'll be shooting in the dark.
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