Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 12-31-2007, 04:43 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

I started a Perl-Bot some time ago. Played with it and it worked pretty well considering the resources. If you made an EVENT_TELL , this would make a great difference - no EVENT_TELL was a big reason why that idea is idle for me ATM.
The Bot I made does work, and will buff and heal a melee type. Great for playing solo on your home server.
Reply With Quote
  #2  
Old 12-31-2007, 05:23 AM
narcberry
Sarnak
 
Join Date: Mar 2005
Location: Idaho, USA
Posts: 94
Default

What about EQOffline? Isn't it up and running right now?
Reply With Quote
  #3  
Old 12-31-2007, 02:57 PM
mcox05
Fire Beetle
 
Join Date: Dec 2006
Posts: 21
Default

haha Thanks fathernitwit. Appreciate the praise but my goal is to achieve controllable remote Box (PC) players. Which would be really fun because then I can play on ANYONE's server with my bots.

just log on two different characters and use tells to pass commands across.
This can be all done client-side through third-party software ONLY by using packet sniffing ... there is no other way to get the tells out of the EQ client besides altering the original source code for the server.

Unfortunately I am no pro net-worker and know relatively nothing about packet decoding to grab the Tells out of the EQ client. Once I can finally understand the EQ packets then I can write a piece of software to intercept them and translate them.

Thus, you now have a client-side command interface the rest is just simply a matter of writing a bot program to execute the commands and the remote PC where the character is logged-in.

Until I figure this out or until I can find someone interesting in teaming up that has the knowledge about packet decryption that I lack ... it is just a idea.
Reply With Quote
  #4  
Old 12-31-2007, 03:01 PM
mcox05
Fire Beetle
 
Join Date: Dec 2006
Posts: 21
Default Side Bar

Also the reason I want to make it the bots actually characters that are logged into everquest (remote pc players) is because then issues of how the bot's level, stats, armor, spells, etc... are not an issue ... they are IN FACT player characters so you have to upgarde their gear, spells, etc..

Once I do have this idea up and running then I can expand on a more complex command interface to support all sorts of actions from looting, equiping items, to ... whatever is allowable.
Reply With Quote
  #5  
Old 01-01-2008, 05:53 AM
Theeper
Discordant
 
Join Date: May 2004
Posts: 290
Default

Like Dralanna said, it sounds like you're trying to recreate MacroQuest. I don't think sorting through packets would be an efficient way to handle tells between clients if it was totally client-side though. Accessing the game client memory directly would prolly be the way to go.
Reply With Quote
  #6  
Old 01-01-2008, 09:22 AM
mcox05
Fire Beetle
 
Join Date: Dec 2006
Posts: 21
Default

Ive never done anything with low-level memory when it comes to accessing it from another process. how would i find it .. and how could I figure out which memory contains the chat that Im looking for?
Reply With Quote
  #7  
Old 02-25-2008, 07:17 PM
bushman77
Hill Giant
 
Join Date: May 2003
Location: In the bush
Posts: 129
Default eqoffline

well what your tryinmg to do is log on to a serve that has eqofflinf binaries. billion times easier to do and yiou can have as many bots to make up a full out raid. cleric will heal youi when you need it shammy will buff as required and well all fo this is auto so need i say more
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:12 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3