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General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |
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01-11-2008, 01:44 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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I'm starting to remember the AC story; Before AC, it was the Najina camp - that's where I got my JBoots- this was a big thing because at the time, there were no AA for runspeed , so you either had JBoots or you walked. A caster with Jboots was lethal. The camp for JBoots in Najina became so bad, you had to take a turn, wait for up to two days (no sleep), in order to get into the room/group and get them. Najina was always full of players waiting for their turn, spamming the zone, and interfering with anyone who wanted to play there, not to mention the fighting and bickering that occasionally broke out over the boots, and bought in the GMs.
So, one patch day, Jboots were removed from Drelznas drops and an Ancient Cyclops was started in OOT only, which dropped a ring that was needed for the quest - this is where I camped a few times with friends, so they could get their JBoots. The now SOE owned EQ figured, if they made it a quest, it would curb camping, but all they did was move the whole ordeal to OOT, because now they were camping the ring there all the time, and it was even worse than Najina, very easy to KS. So the last thing they did was create the AC spawn in various zones, extremely rare and random - and I really believe that one zone placeholder would lift a flag for him to spawn in another zone. Right after this last method was introduced, Runspeed AA's was started, so the need for Jboots was greatly reduced. Plat became a common thing, you could buy Sow potions and use them tell you could get the needed AA's for runspeed. All the newer expansions coming out offered items that made things like JBoots look like garbage, and the new items very easy to get.
I sort of like the Najina camp for Jboots - it's not a bad camp on EqEmu, even on the busiest server since there is little interest in it, but will make the AC inter-zone spawn too, one of these days.
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01-11-2008, 03:08 PM
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Sarnak
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Join Date: Oct 2002
Posts: 53
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Just FYI - they put the Ancient Cyclops in both the S Ro and OOT zones at the same time, to prevent players from essentially occupying the entire zone in groups (for the same reasons it was moved from Najena in the first place).
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01-11-2008, 05:39 PM
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Discordant
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Join Date: May 2005
Location: Smith Falls, Ontario, Canada
Posts: 283
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Quote:
Originally Posted by wraithlord98
Just FYI - they put the Ancient Cyclops in both the S Ro and OOT zones at the same time, to prevent players from essentially occupying the entire zone in groups (for the same reasons it was moved from Najena in the first place).
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Okay two of the three zones that you can find the AC in are correct there is one other zone he can be found in and that is South Karana.
It went from most rare being in SK to least rare being OOT with Sro in the middle.
In Sro he is on the same spawn table as the named giant terantula<sp> and if memory serves should only have a 1% chance to spawn.
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01-11-2008, 05:45 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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01-12-2008, 04:39 AM
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Sarnak
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Join Date: Jan 2008
Posts: 35
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Quote:
Originally Posted by Angelox
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i have a couple old posts in the comments in that link. one under acientcyclops, another somewhere posted 2001. The other week when i was sick even did many searches using waybackmachine.. which brought up lots of posts from dead blogs from old server forums.
seems nobody ever revealed the true spawn cycle. the best one I found mentioned hussain,terrantula, a named jackle, and mummie cycle.
there is no way for packet collector to extrapolate relationships between spawns I would assume, also would think would have to run a statistical program in order analyise the results? no? I had a friend working in SOE as intern managing DB work for EQ product even he could not get at the spawn info. I used to read the logs of ShowEQ and it told me nothing. Maybe I am not that good at puzzels but never found the formula. As you mentioned things allways happend way way way to fast to get a handle on what was going on. If there was an empty S. Ro on a server somewhere would make an account just to watch the spawn for fun.
Its a little obsession I have just kind of like who shot JFK after spending so many months on it back in the day.
AC 30+ times, Lodizil 20+, Pizjin 7 times, Hadden 10+, Bildge 4+ (never dropped totem - now thats an ultra rare spawn), Unicorn S.Karana 1, and a bunch of lucky rolls.
Last edited by blackjack1; 01-12-2008 at 12:42 PM..
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01-16-2008, 03:29 PM
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Discordant
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Join Date: Jan 2005
Posts: 488
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the spawn mechanic is the same as quillemaine
the npc that can spawn him changes after each spawn, and you need to spawn him once, and let the zone full pop, then kill him, and watch the npc that pops again 96 seconds later, basically you could chain pop the AC if you were able to have the zone to yourself, same with quillemaine, I farmed 35 cloaks from quillemaine one afternoon on live ( I was cycling toons out fast haha )
I can provide more details if you want but that's the gist of it and why it was so "rare" and hard to "camp" but if you had MQ running and knew what you were doing you could / can chain it
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Demon Overlord of Alakamin
skype @ davoodinator
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01-17-2008, 02:39 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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If you have info on this ph and how it works, please post, I'd also be interested in any new info you have on Quillmane and what ever else you camped. I will eventually get to what you posted and have the spawns mimic that.
I re-did spawns like Quilmane and Bilge, you can edit the scripts/spawns and make them real rare or as common as you want. I think If you had a Classic server with original zones only, then these legendary spawns need to be rare. I tried to follow with what I read on the net on these spawns, so it would act like on live. But I could possibly make the spawn so random and rare, even I wouldn't know where he spawned, and would not be able to figure it out.
Thanks
Quote:
Originally Posted by Davood
the spawn mechanic is the same as quillemaine
the npc that can spawn him changes after each spawn, and you need to spawn him once, and let the zone full pop, then kill him, and watch the npc that pops again 96 seconds later, basically you could chain pop the AC if you were able to have the zone to yourself, same with quillemaine, I farmed 35 cloaks from quillemaine one afternoon on live ( I was cycling toons out fast haha )
I can provide more details if you want but that's the gist of it and why it was so "rare" and hard to "camp" but if you had MQ running and knew what you were doing you could / can chain it
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01-17-2008, 05:46 AM
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Sarnak
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Join Date: Jan 2008
Posts: 35
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Quote:
Originally Posted by Davood
the spawn mechanic is the same as quillemaine
the npc that can spawn him changes after each spawn, and you need to spawn him once, and let the zone full pop, then kill him, and watch the npc that pops again 96 seconds later, basically you could chain pop the AC if you were able to have the zone to yourself
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So there is no fixed point it could be anywhere in the zone? just the mob that pops 96 secconds from his last death? By that theary you could spawn 37 Acient Cyclopses per hour? How did you come up with this conclusion?
We used to kill everything on the sand I mean everything, i would think that the 96 seccond spawn would have been killed and we would have seen him by this theary. Please explain this is very interesting.
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