Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Server Code Submissions

Reply
 
Thread Tools Display Modes
  #1  
Old 01-13-2008, 06:36 AM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

while I have not writen any custom code, I find an alternative fix for out of combat regeneration. I gave my players clicky heal stones, which heal for large ammount of hp but take a WHILE to cast. Thsi basicly substitutes out of combat recovery, while preventing you from using such stone in combat due to very long cast time
Reply With Quote
  #2  
Old 01-29-2008, 01:37 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

so, are we going to see this amazing feature- the OOC regeneration -implemented soon?

the fact that client does had the "box" is truly irrelevant- just check if player is not on the agro list of any mob, and he in fact is not - the reg/mana goes up by the variable % specified in the rules.
Having a dot on your person should not matter at all
Reply With Quote
  #3  
Old 01-29-2008, 01:48 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

Somebody's not reading the changelogs

==01/09/2008
KLS: Starting items will now be saved if they are placed in slots other than the primary 8, this includes inside bags and on the character's inventory and bank slots
KLS: Kick at level 55 or higher now has a chance to act as a spell interrupt as bash does.
KLS: (TheLieka) Stun Immunity for Frontal Stuns on Ogres
KLS: (TheLieka) Added out of combat regen to NPCs based on rule NPC:OOCRegen
KLS: NPCs with quests using the Perl Quest Parser should no longer stop if they do not have an EVENT_SAY sub
KLS: /autofire cleaned up some, fixed many situations where it shouldn't fire and it now will auto. use throwing weapons as well as bows
KLS: Ranged and Throwing attacks will break invis. correctly.
KLS: Added the following rules:
Character:HealOnLevel (Default: false)
Character:FeignKillsPet (Default: false)
Character:ItemManaRegenCap (Default: 15)
Character:ItemHealthRegenCap (Default: 15)
Combat:UseIntervalAC (Default: false)
Combat:PetAttackMagicLevel (Default: 30)
NPC:SayPauseTimeInSec (Default: 5)
NPC:OOCRegen (Default: 0)
Reply With Quote
  #4  
Old 01-29-2008, 01:58 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

wait - it sais NPC:OOCRegen (Default: 0)
what about players??
and what abotu mana regeneration


oh Cavedude - I just downloaded your peq DB.. and I hope it includes all the latest things, like watermaps and whatever =)

Unfrotunately.. I can't seem to find instruction how to install it...

Th very first I did it was using the CVS... but nwo since I have the sql file - is there a simpler way of turning it into an actual db?

thanks much =)

Last edited by ChaosSlayer; 01-29-2008 at 10:03 PM..
Reply With Quote
  #5  
Old 01-29-2008, 02:50 PM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

I haven't added PC regen yet, this is true. NPC do have ooc regen tho! Hopefully someday soon we can do pc regen it's a bit more complicated than npc regen though.
Reply With Quote
  #6  
Old 01-29-2008, 02:53 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

Quote:
Originally Posted by KLS View Post
I haven't added PC regen yet, this is true. NPC do have ooc regen tho! Hopefully someday soon we can do pc regen it's a bit more complicated than npc regen though.
oh thanks KSL for looking into that =)

it would be good feature to have wihotu going crazy of %% rates for general hp/mana reg just to reduce downtime
Reply With Quote
  #7  
Old 01-30-2008, 01:02 AM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

You need to use the newest (correct) CVS for that data. The releases don't have them.
Reply With Quote
  #8  
Old 01-29-2008, 02:52 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

update: oh Cavedude I have installed the Db i downlaoded from your main site and it is missing some of recent changes... I think - in particular there is no rules or variables section at all...
Reply With Quote
  #9  
Old 01-30-2008, 05:06 AM
Annihilator
Sarnak
 
Join Date: May 2007
Posts: 47
Default

Quote:
Having a dot on your person should not matter at all
On EQLive, if you are dotted or diseased PC OOC Regen *will not* engage until it is cured or has run it's course. That's why players squeal like a pig for a cure when they are tashed or malo'd.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:39 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3